Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less
This commit is contained in:
@@ -29,7 +29,7 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4oyst"]
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resource_name = "COLUMN WHITE"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("2_egkxs")
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@@ -69,37 +69,37 @@ shadow_mesh = SubResource("ArrayMesh_6nbut")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_id3eh"]
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resource_name = "A2 MAIN "
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("3_sfnee")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nqkft"]
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resource_name = "A2 TILE"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("4_utkqh")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_483aw"]
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resource_name = "A2 TILE 3"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("5_oqcwc")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eapvp"]
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resource_name = "A2 TILE 2"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("6_f0q5s")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ns6l2"]
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resource_name = "WHITE BRICK"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("7_1davs")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yxf2d"]
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resource_name = "MARBLE"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("8_v2xvs")
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@@ -283,13 +283,13 @@ shadow_mesh = SubResource("ArrayMesh_s7p6n")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yfiih"]
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resource_name = "SWIRLED"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("9_weetq")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gcr7v"]
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resource_name = "A2 HAND TILE"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("10_57q1h")
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@@ -298,7 +298,7 @@ resource_name = "A2 MOTHER"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("11_y26hv")
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@@ -406,7 +406,7 @@ shadow_mesh = SubResource("ArrayMesh_rqt7b")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0n8c2"]
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resource_name = "A2 MAIN STONE 2"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("12_wo03q")
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@@ -479,13 +479,13 @@ shadow_mesh = SubResource("ArrayMesh_cmq71")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wy8dd"]
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resource_name = "AREA 2 CORRIDOR TRIM"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("13_d5bj7")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jwani"]
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resource_name = "WHITE TILE"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("14_gpqil")
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@@ -661,7 +661,7 @@ shadow_mesh = SubResource("ArrayMesh_kcblo")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cqc6b"]
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resource_name = "HAND LIME"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("10_57q1h")
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@@ -839,7 +839,7 @@ shadow_mesh = SubResource("ArrayMesh_8on1a")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i3ftr"]
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resource_name = "A2 DARKER STONE"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("15_g11te")
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texture_filter = 2
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@@ -914,33 +914,33 @@ shadow_mesh = SubResource("ArrayMesh_s1yj6")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xoxtd"]
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resource_name = "AREA 2 FLOOR"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("5_oqcwc")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jfrd3"]
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resource_name = "AREA 2 STUCCO"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("16_l6lac")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v4iuw"]
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resource_name = "AREA 2 DARK "
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("17_w36g2")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fd687"]
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resource_name = "AREA 2 FLOOR VARIATION"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("6_f0q5s")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6s383"]
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resource_name = "A2 STONE PANEL"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("18_vkld8")
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texture_filter = 2
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@@ -950,20 +950,20 @@ resource_name = "HAND CYCLE"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("19_ydosv")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n5ffv"]
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resource_name = "Material.010"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("20_28gy6")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_msj5l"]
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resource_name = "Material.006"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("21_tt5wf")
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@@ -1350,7 +1350,7 @@ resource_name = "Material.008"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("22_ddrwt")
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@@ -1388,7 +1388,7 @@ shadow_mesh = SubResource("ArrayMesh_7f5nk")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a5xuq"]
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resource_name = "Material"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("23_rke2f")
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@@ -1429,7 +1429,7 @@ resource_name = "Material.002"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("24_k805n")
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texture_filter = 2
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@@ -1500,7 +1500,7 @@ shadow_mesh = SubResource("ArrayMesh_rgh1o")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pc5d1"]
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resource_name = "AREA 2 STUCCO 2"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("2_egkxs")
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