Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less

This commit is contained in:
2025-04-01 20:54:30 -07:00
parent 762444fe2c
commit f6a2d28dde
34 changed files with 490 additions and 626 deletions

View File

@@ -24,7 +24,7 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tranh"]
resource_name = "Material.168"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("3_dlfy7")
texture_filter = 2
@@ -68,7 +68,7 @@ resource_name = "Material.008"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("4_8i6dt")
@@ -109,7 +109,7 @@ resource_name = "Material.014"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("5_4rhx7")
texture_filter = 2
@@ -181,7 +181,7 @@ shadow_mesh = SubResource("ArrayMesh_h8tn4")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_plft1"]
resource_name = "Material.006"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("6_7fo8x")
texture_filter = 2
@@ -301,7 +301,7 @@ shader_parameter/FoamGlowIntensity = 0.5
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ir8hn"]
resource_name = "Material.152"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("8_ipevu")
texture_filter = 2
@@ -309,21 +309,21 @@ texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_smvi5"]
resource_name = "Material.092"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("9_elumq")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mh1j1"]
resource_name = "Material.002"
transparency = 4
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("10_3e0i3")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lvnke"]
resource_name = "Material.010"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("11_1pmjf")
texture_filter = 2
@@ -470,14 +470,14 @@ shadow_mesh = SubResource("ArrayMesh_bl7k8")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1yo07"]
resource_name = "Material.173"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("12_iyi8f")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rnp42"]
resource_name = "Material.174"
cull_mode = 2
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("13_fu7kj")
texture_filter = 2