Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less
This commit is contained in:
@@ -24,7 +24,7 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tranh"]
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resource_name = "Material.168"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("3_dlfy7")
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texture_filter = 2
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@@ -68,7 +68,7 @@ resource_name = "Material.008"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("4_8i6dt")
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@@ -109,7 +109,7 @@ resource_name = "Material.014"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("5_4rhx7")
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texture_filter = 2
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@@ -181,7 +181,7 @@ shadow_mesh = SubResource("ArrayMesh_h8tn4")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_plft1"]
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resource_name = "Material.006"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("6_7fo8x")
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texture_filter = 2
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@@ -301,7 +301,7 @@ shader_parameter/FoamGlowIntensity = 0.5
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ir8hn"]
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resource_name = "Material.152"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("8_ipevu")
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texture_filter = 2
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@@ -309,21 +309,21 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_smvi5"]
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resource_name = "Material.092"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("9_elumq")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mh1j1"]
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resource_name = "Material.002"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("10_3e0i3")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lvnke"]
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resource_name = "Material.010"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("11_1pmjf")
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texture_filter = 2
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@@ -470,14 +470,14 @@ shadow_mesh = SubResource("ArrayMesh_bl7k8")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1yo07"]
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resource_name = "Material.173"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("12_iyi8f")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rnp42"]
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resource_name = "Material.174"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("13_fu7kj")
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texture_filter = 2
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