Fix overlapping walls issue, change pillar column collision shapes to cylinder to get stuck on them less
This commit is contained in:
@@ -26,7 +26,7 @@ resource_name = "Material.017"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("3_08sij")
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texture_filter = 2
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@@ -98,7 +98,7 @@ shadow_mesh = SubResource("ArrayMesh_g47gq")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fkbaw"]
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resource_name = "Material.008"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("4_24ug2")
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texture_filter = 2
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@@ -106,7 +106,7 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_58rq5"]
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resource_name = "Material.067"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("5_8yfvr")
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texture_filter = 2
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@@ -114,13 +114,13 @@ texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_oje4j"]
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resource_name = "Material.098"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("6_k0ihs")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_43j27"]
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resource_name = "Material.024"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("7_81ou3")
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@@ -232,55 +232,55 @@ shadow_mesh = SubResource("ArrayMesh_e6kyl")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_g0qo4"]
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resource_name = "Material.014"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("8_0b8ra")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_te13v"]
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resource_name = "Material.015"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("9_wygt3")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eltq8"]
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resource_name = "Material.016"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("7_81ou3")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5ejed"]
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resource_name = "Material.004"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("9_wygt3")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bmjlh"]
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resource_name = "Material.018"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("10_odbpv")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qxdq4"]
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resource_name = "Material.019"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("9_wygt3")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_la5d2"]
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resource_name = "Material.005"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("11_gvmgm")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nagpr"]
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resource_name = "Material.022"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("12_2k3rc")
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texture_filter = 2
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@@ -290,13 +290,13 @@ resource_name = "Material.023"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("13_e01dq")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_70xnq"]
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resource_name = "Material.026"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("6_k0ihs")
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@@ -543,7 +543,7 @@ shadow_mesh = SubResource("ArrayMesh_xyet5")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3x6a"]
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resource_name = "Material.069"
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transparency = 4
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("14_u45k1")
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texture_filter = 2
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@@ -582,7 +582,7 @@ shadow_mesh = SubResource("ArrayMesh_c2hqw")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_q4jvb"]
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resource_name = "Material.001"
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cull_mode = 2
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cull_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("15_5vjoh")
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