Demon wall implementation time
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@@ -60,13 +60,6 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<ISaveChunk<Play
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ISaveChunk<PlayerData> IProvide<ISaveChunk<PlayerData>>.Value() => PlayerChunk;
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#endregion
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#region Event Signals
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[Signal]
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public delegate void InventoryButtonPressedEventHandler();
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[Signal]
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public delegate void MinimapButtonHeldEventHandler();
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#endregion
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#region Exports
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[Export]
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public PlayerStatResource PlayerStatResource { get; set; } = default!;
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