Basic projectile implementation (put sample version in FilthEaterModelView)
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@@ -1,4 +1,5 @@
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using Chickensoft.Collections;
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using Zennysoft.Ma.Adapter.Entity;
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namespace Zennysoft.Ma.Adapter;
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public interface IEquipmentComponent
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@@ -25,4 +26,6 @@ public interface IEquipmentComponent
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public int BonusLuck { get; }
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public ElementalResistanceSet ElementalResistance { get; }
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}
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