Basic projectile implementation (put sample version in FilthEaterModelView)
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@@ -78,12 +78,6 @@ unique_name_in_owner = true
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[node name="Floor01 (Press Populate Map Data Button to load floor from SetAFloors folder)" type="Node" parent="MapOrder"]
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script = ExtResource("3_v14r0")
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LayoutWithSpawnRate = Dictionary[String, float]({
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"SetAFloors/test_floor.tscn": 1.0
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})
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EnemySpawnRates = {
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0: 1.0
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}
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metadata/_custom_type_script = "uid://ci7o3nn4mdo8o"
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[node name="Overworld (Add SpecialFloorLayout node for special floors and pick the FloorName from the list)" type="Node" parent="MapOrder"]
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@@ -92,13 +86,8 @@ metadata/_custom_type_script = "uid://cabvj6s31iucg"
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[node name="Altar (Arrange order of nodes to change default load order)" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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FloorName = 1
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metadata/_custom_type_script = "uid://cabvj6s31iucg"
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[node name="Floor02 (Add DungeonFloorLayout node for regular dungeon floors)" type="Node" parent="MapOrder"]
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script = ExtResource("3_v14r0")
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LayoutWithSpawnRate = Dictionary[String, float]({})
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EnemySpawnRates = {
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0: 1.0
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}
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metadata/_custom_type_script = "uid://ci7o3nn4mdo8o"
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