Basic projectile implementation (put sample version in FilthEaterModelView)

This commit is contained in:
2025-10-23 18:50:05 -07:00
parent bc161a58b3
commit f5360adbf1
36 changed files with 1124 additions and 106 deletions

View File

@@ -3,6 +3,7 @@ using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Ma.Adapter;
using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Game.Ma;
@@ -28,7 +29,7 @@ public partial class Weapon : EquipableItem
public override float ThrowSpeed => Stats.ThrowSpeed;
public double Luck => Stats.Luck;
public double Luck => Stats.BonusLuck;
public double AttackSpeed => Stats.AttackSpeed;
@@ -38,6 +39,8 @@ public partial class Weapon : EquipableItem
public ElementType WeaponElement => Stats.WeaponElement;
public override ElementalResistanceSet ElementalResistance => new ElementalResistanceSet(Stats.AeolicResistance, Stats.HydricResistance, Stats.IgneousResistance, Stats.FerrumResistance, Stats.TelluricResistance);
public void IncreaseWeaponAttack(int bonus) => _extraDamage += bonus;
public override int BonusAttack { get => Stats.BonusAttack + _extraDamage; }