Basic projectile implementation (put sample version in FilthEaterModelView)
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@@ -3,6 +3,7 @@ using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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using Zennysoft.Ma.Adapter;
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using Zennysoft.Ma.Adapter.Entity;
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namespace Zennysoft.Game.Ma;
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@@ -27,6 +28,8 @@ public partial class Accessory : EquipableItem
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public override float ThrowSpeed => Stats.ThrowSpeed;
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public override ElementalResistanceSet ElementalResistance => new ElementalResistanceSet(Stats.AeolicResistance, Stats.HydricResistance, Stats.IgneousResistance, Stats.FerrumResistance, Stats.TelluricResistance);
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public AccessoryTag AccessoryTag => Stats.AccessoryTag;
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public override ItemTag ItemTag => Stats.ItemTag;
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