Basic projectile implementation (put sample version in FilthEaterModelView)
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@@ -45,7 +45,8 @@ public partial class ItemDatabase : Node
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var armorInfo = GD.Load<ArmorStats>($"res://src/items/armor/resources/{armor}");
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var armorScene = ResourceLoader.Load<PackedScene>("res://src/items/armor/Armor.tscn").Instantiate<Armor>();
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armorScene.Stats = armorInfo;
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database.Add(armorScene);
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if (!database.Contains(armorScene))
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database.Add(armorScene);
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}
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foreach (var weapon in weaponResources)
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@@ -53,6 +54,8 @@ public partial class ItemDatabase : Node
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var weaponInfo = GD.Load<WeaponStats>($"res://src/items/weapons/resources/{weapon}");
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var weaponScene = ResourceLoader.Load<PackedScene>("res://src/items/weapons/Weapon.tscn").Instantiate<Weapon>();
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weaponScene.Stats = weaponInfo;
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if (!database.Contains(weaponScene))
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database.Add(weaponScene);
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database.Add(weaponScene);
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}
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@@ -61,6 +64,8 @@ public partial class ItemDatabase : Node
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var accessoryInfo = GD.Load<AccessoryStats>($"res://src/items/accessory/resources/{accessory}");
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var accessoryScene = ResourceLoader.Load<PackedScene>("res://src/items/accessory/Accessory.tscn").Instantiate<Accessory>();
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accessoryScene.Stats = accessoryInfo;
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if (!database.Contains(accessoryScene))
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database.Add(accessoryScene);
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database.Add(accessoryScene);
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}
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@@ -69,6 +74,8 @@ public partial class ItemDatabase : Node
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var throwableItemInfo = GD.Load<ThrowableItemStats>($"res://src/items/throwable/resources/{throwable}");
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var throwableItemScene = ResourceLoader.Load<PackedScene>("res://src/items/throwable/ThrowableItem.tscn").Instantiate<ThrowableItem>();
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throwableItemScene.Stats = throwableItemInfo;
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if (!database.Contains(throwableItemScene))
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database.Add(throwableItemScene);
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database.Add(throwableItemScene);
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}
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@@ -77,6 +84,8 @@ public partial class ItemDatabase : Node
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var consumableItemInfo = GD.Load<ConsumableItemStats>($"res://src/items/consumable/resources/{consumable}");
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var consumableItemScene = ResourceLoader.Load<PackedScene>("res://src/items/consumable/ConsumableItem.tscn").Instantiate<ConsumableItem>();
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consumableItemScene.Stats = consumableItemInfo;
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if (!database.Contains(consumableItemScene))
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database.Add(consumableItemScene);
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database.Add(consumableItemScene);
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}
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@@ -85,6 +94,8 @@ public partial class ItemDatabase : Node
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var effectItemInfo = GD.Load<EffectItemStats>($"res://src/items/effect/resources/{effectItem}");
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var effectItemScene = ResourceLoader.Load<PackedScene>("res://src/items/effect/EffectItem.tscn").Instantiate<EffectItem>();
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effectItemScene.Stats = effectItemInfo;
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if (!database.Contains(effectItemScene))
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database.Add(effectItemScene);
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database.Add(effectItemScene);
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}
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