Basic projectile implementation (put sample version in FilthEaterModelView)

This commit is contained in:
2025-10-23 18:50:05 -07:00
parent bc161a58b3
commit f5360adbf1
36 changed files with 1124 additions and 106 deletions

View File

@@ -155,7 +155,6 @@ public class EffectService
var currentWeapon = (Weapon)_player.EquipmentComponent.EquippedWeapon.Value;
currentWeapon.IncreaseWeaponAttack(1);
_player.AttackComponent.RaiseBonusAttack(1);
}
public void RaiseCurrentArmorDefense()
@@ -165,7 +164,6 @@ public class EffectService
var currentArmor = (Armor)_player.EquipmentComponent.EquippedArmor.Value;
currentArmor.IncreaseArmorDefense(1);
_player.DefenseComponent.RaiseBonusDefense(1);
}
public void RaiseLevel() => _player.LevelUp();