Basic projectile implementation (put sample version in FilthEaterModelView)
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@@ -155,7 +155,6 @@ public class EffectService
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var currentWeapon = (Weapon)_player.EquipmentComponent.EquippedWeapon.Value;
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currentWeapon.IncreaseWeaponAttack(1);
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_player.AttackComponent.RaiseBonusAttack(1);
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}
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public void RaiseCurrentArmorDefense()
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@@ -165,7 +164,6 @@ public class EffectService
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var currentArmor = (Armor)_player.EquipmentComponent.EquippedArmor.Value;
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currentArmor.IncreaseArmorDefense(1);
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_player.DefenseComponent.RaiseBonusDefense(1);
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}
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public void RaiseLevel() => _player.LevelUp();
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