Basic projectile implementation (put sample version in FilthEaterModelView)
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@@ -503,4 +503,20 @@ public partial class Game : Node3D, IGame
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private void OnQuit()
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{
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}
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public void OnExitTree()
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{
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InGameUI.UseTeleportPrompt.TeleportToNextFloor -= UseTeleportPrompt_TeleportToNextFloor;
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InGameUI.UseTeleportPrompt.CloseTeleportPrompt -= UseTeleportPrompt_CloseTeleportPrompt;
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FloorClearMenu.GoToNextFloor -= FloorClearMenu_GoToNextFloor;
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FloorClearMenu.SaveAndExit -= FloorClearMenu_SaveAndExit;
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FloorClearMenu.TransitionCompleted -= FloorClearMenu_TransitionCompleted;
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GameRepo.RestorativePickedUp -= GameEventDepot_RestorativePickedUp;
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DeathMenu.NewGame -= OnContinueGame;
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DeathMenu.QuitGame -= OnQuit;
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GameRepo.IsPaused.Sync -= IsPaused_Sync;
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}
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}
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