Basic projectile implementation (put sample version in FilthEaterModelView)
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@@ -150,5 +150,11 @@ public partial class App : Node, IApp
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AppLogic.Stop();
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AppBinding.Dispose();
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AppRepo.Dispose();
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MainMenu.NewGame -= OnNewGame;
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MainMenu.LoadGame -= OnLoadGame;
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MainMenu.EnemyViewer -= OnEnemyViewer;
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MainMenu.Quit -= OnQuit;
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_loadedScene.Changed -= OnGameLoaded;
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}
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}
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