Basic projectile implementation (put sample version in FilthEaterModelView)
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@@ -1,5 +1,6 @@
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using Chickensoft.Collections;
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using Zennysoft.Ma.Adapter;
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using Zennysoft.Ma.Adapter.Entity;
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namespace Zennysoft.Game.Ma;
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public class EquipmentComponent : IEquipmentComponent
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@@ -26,6 +27,8 @@ public class EquipmentComponent : IEquipmentComponent
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public int BonusLuck => _equippedWeapon.Value.BonusLuck + _equippedArmor.Value.BonusLuck + _equippedAccessory.Value.BonusLuck;
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public ElementalResistanceSet ElementalResistance => _equippedWeapon.Value.ElementalResistance + _equippedArmor.Value.ElementalResistance + _equippedAccessory.Value.ElementalResistance;
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public EquipmentComponent()
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{
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_equippedWeapon = new AutoProp<EquipableItem>(new Weapon());
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