Basic projectile implementation (put sample version in FilthEaterModelView)
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@@ -22,10 +22,10 @@ public partial class DungeonFloorLayout : LayoutType
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public Callable PopulateMapList => Callable.From(() => PopulateDictionary(SetType));
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[Export]
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public Dictionary<string, float> LayoutWithSpawnRate { get; private set; }
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public Dictionary<string, float> LayoutWithSpawnRate;
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[Export]
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public Dictionary<EnemyType, float> EnemySpawnRates { get; set; } = default!;
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public Dictionary<EnemyType, float> EnemySpawnRates;
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private string _floorPath = "res://src/map/dungeon/floors/";
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private DungeonFloorSetType _setType;
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