Basic projectile implementation (put sample version in FilthEaterModelView)

This commit is contained in:
2025-10-23 18:50:05 -07:00
parent bc161a58b3
commit f5360adbf1
36 changed files with 1124 additions and 106 deletions

View File

@@ -22,10 +22,10 @@ public partial class DungeonFloorLayout : LayoutType
public Callable PopulateMapList => Callable.From(() => PopulateDictionary(SetType));
[Export]
public Dictionary<string, float> LayoutWithSpawnRate { get; private set; }
public Dictionary<string, float> LayoutWithSpawnRate;
[Export]
public Dictionary<EnemyType, float> EnemySpawnRates { get; set; } = default!;
public Dictionary<EnemyType, float> EnemySpawnRates;
private string _floorPath = "res://src/map/dungeon/floors/";
private DungeonFloorSetType _setType;