diff --git a/CharacterBody3d.cs b/CharacterBody3d.cs
deleted file mode 100644
index 4d8ec4f4..00000000
--- a/CharacterBody3d.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using Godot;
-
-namespace GameJamDungeon;
-
-public partial class CharacterBody3d : CharacterBody3D
-{
- public const float Speed = 5.0f;
- public const float JumpVelocity = 4.5f;
-
- public override void _PhysicsProcess(double delta)
- {
- Vector3 velocity = Velocity;
-
- // Add the gravity.
- if (!IsOnFloor())
- {
- velocity += GetGravity() * (float)delta;
- }
-
- // Handle Jump.
- if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
- {
- velocity.Y = JumpVelocity;
- }
-
- // Get the input direction and handle the movement/deceleration.
- // As good practice, you should replace UI actions with custom gameplay actions.
- Vector2 inputDir = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
- Vector3 direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
- if (direction != Vector3.Zero)
- {
- velocity.X = direction.X * Speed;
- velocity.Z = direction.Z * Speed;
- }
- else
- {
- velocity.X = Mathf.MoveToward(Velocity.X, 0, Speed);
- velocity.Z = Mathf.MoveToward(Velocity.Z, 0, Speed);
- }
-
- Velocity = velocity;
- MoveAndSlide();
- }
-}
diff --git a/CharacterBody3d.cs.uid b/CharacterBody3d.cs.uid
deleted file mode 100644
index 6aeea6dd..00000000
--- a/CharacterBody3d.cs.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://364ees35b0ou
diff --git a/README.md b/README.md
deleted file mode 100644
index d04ab32d..00000000
--- a/README.md
+++ /dev/null
@@ -1,25 +0,0 @@
-# Dialogue Engine
-
-
-
-A minimalistic dialogue engine for the Godot Game Engine.
-
-## ✨ Features
-
-- 🌲 Create dialogue trees with multiple choices and conditions
-- 📚 Simple to use -- just write the dialogue in GDScript
-- 🎨 Easy to customize -- bring your own GUI nodes
-- 🛠️ Automated dialogue graphing for easy debugging
-
-## ⚡️ Requirements
-
-- Godot 4.2.1+
-
-## 🚀 Getting Started
-
-- Clone/[download](https://github.com/Rubonnek/godot-dialogue-engine/archive/refs/heads/master.zip) the repository and check out the demos!
-
-## 📦 Installation
-
-[Download](https://github.com/Rubonnek/godot-dialogue-engine/archive/refs/heads/master.zip) or clone this repository and copy the contents of the
-`addons` folder to your own project's `addons` folder, and enable the `Dialogue Engine Viewer` plugin in the Project Settings.
diff --git a/ThrowableTest.tscn b/ThrowableTest.tscn
deleted file mode 100644
index bc687f06..00000000
--- a/ThrowableTest.tscn
+++ /dev/null
@@ -1,56 +0,0 @@
-[gd_scene load_steps=7 format=3 uid="uid://b2ajdl2vgn3vp"]
-
-[ext_resource type="Script" path="res://src/items/throwable/ThrowableItem.cs" id="1_ranve"]
-[ext_resource type="Texture2D" uid="uid://mi70lolgtf3n" path="res://src/items/throwable/textures/GEOMANCER-DICE.png" id="2_q51af"]
-[ext_resource type="Script" path="res://src/items/throwable/ThrowableItemStats.cs" id="3_dyytt"]
-
-[sub_resource type="Resource" id="Resource_rt4sj"]
-script = ExtResource("3_dyytt")
-Damage = 0
-ThrowableItemTags = []
-Name = "Test"
-Description = ""
-Texture = ExtResource("2_q51af")
-SpawnRate = 0.5
-
-[sub_resource type="BoxShape3D" id="BoxShape3D_qihtb"]
-size = Vector3(0.371643, 0.289612, 0.286743)
-
-[sub_resource type="BoxShape3D" id="BoxShape3D_03cqg"]
-size = Vector3(0.778381, 0.929947, 0.731567)
-
-[node name="Node3D" type="Node3D"]
-
-[node name="ThrowableItem" type="Node3D" parent="."]
-script = ExtResource("1_ranve")
-ThrowableItemInfo = SubResource("Resource_rt4sj")
-
-[node name="Hitbox" type="RigidBody3D" parent="ThrowableItem"]
-unique_name_in_owner = true
-collision_mask = 17
-
-[node name="Sprite" type="Sprite3D" parent="ThrowableItem/Hitbox"]
-unique_name_in_owner = true
-pixel_size = 0.0005
-billboard = 2
-shaded = true
-texture_filter = 0
-render_priority = 100
-texture = ExtResource("2_q51af")
-
-[node name="CollisionShape3D" type="CollisionShape3D" parent="ThrowableItem/Hitbox"]
-shape = SubResource("BoxShape3D_qihtb")
-
-[node name="Pickup" type="Area3D" parent="ThrowableItem/Hitbox"]
-unique_name_in_owner = true
-collision_layer = 0
-collision_mask = 4
-
-[node name="CollisionShape3D" type="CollisionShape3D" parent="ThrowableItem/Hitbox/Pickup"]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0600509, 0.26725, 0.180481)
-shape = SubResource("BoxShape3D_03cqg")
-
-[node name="CSGBox3D" type="CSGBox3D" parent="."]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.10045, 0)
-use_collision = true
-size = Vector3(1, 1.28931, 1)
diff --git a/dungeon_test/dungeon_generator_3d.tscn b/dungeon_test/dungeon_generator_3d.tscn
deleted file mode 100644
index ed164cbd..00000000
--- a/dungeon_test/dungeon_generator_3d.tscn
+++ /dev/null
@@ -1,38 +0,0 @@
-[gd_scene load_steps=6 format=3 uid="uid://xneiqls2cte6"]
-
-[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="1_2rl20"]
-[ext_resource type="PackedScene" uid="uid://bs25ojrv57lvf" path="res://dungeon_test/dungeon_room.tscn" id="2_gw3xb"]
-[ext_resource type="PackedScene" uid="uid://cf3eviiwpqb5r" path="res://dungeon_test/node_3d.tscn" id="3_08u4w"]
-[ext_resource type="Script" path="res://CharacterBody3d.cs" id="4_02x0n"]
-
-[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1hq3o"]
-height = 1.5
-
-[node name="DungeonGenerator3D" type="Node3D"]
-script = ExtResource("1_2rl20")
-room_scenes = Array[PackedScene]([ExtResource("2_gw3xb")])
-corridor_room_scene = ExtResource("3_08u4w")
-dungeon_size = Vector3i(10, 1, 10)
-voxel_scale = Vector3(2, 2, 4)
-generate_on_ready = false
-
-[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.710277, -0.335599, 2.8987)
-axis_lock_linear_x = true
-axis_lock_linear_y = true
-axis_lock_linear_z = true
-axis_lock_angular_x = true
-axis_lock_angular_y = true
-axis_lock_angular_z = true
-motion_mode = 1
-platform_on_leave = 2
-script = ExtResource("4_02x0n")
-
-[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
-shape = SubResource("CapsuleShape3D_1hq3o")
-
-[node name="OmniLight3D" type="OmniLight3D" parent="CharacterBody3D"]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.43104, 0, 0.890184)
-
-[node name="Camera3D" type="Camera3D" parent="."]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.710277, -0.0942499, 2.5558)
diff --git a/dungeon_test/dungeon_room.tscn b/dungeon_test/dungeon_room.tscn
deleted file mode 100644
index a016ee50..00000000
--- a/dungeon_test/dungeon_room.tscn
+++ /dev/null
@@ -1,26 +0,0 @@
-[gd_scene load_steps=2 format=3 uid="uid://bs25ojrv57lvf"]
-
-[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_el8eh"]
-
-[node name="DungeonRoom3D" type="Node3D"]
-script = ExtResource("1_el8eh")
-size_in_voxels = Vector3i(4, 1, 4)
-voxel_scale = Vector3(2, 2, 4)
-
-[node name="CSGBox3D" type="CSGBox3D" parent="."]
-use_collision = true
-size = Vector3(8, 2, 16)
-
-[node name="DOOR" type="CSGBox3D" parent="CSGBox3D"]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.05512, -0.38466, 7.81272)
-operation = 2
-size = Vector3(0.938965, 1.02429, 1.09424)
-
-[node name="DOOR2" type="CSGBox3D" parent="CSGBox3D"]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.05512, -0.487854, -8.40126)
-operation = 2
-size = Vector3(0.938965, 1.02429, 1.09424)
-
-[node name="CSGBox3D" type="CSGBox3D" parent="CSGBox3D"]
-operation = 2
-size = Vector3(7, 1.8, 15)
diff --git a/dungeon_test/node_3d.tscn b/dungeon_test/node_3d.tscn
deleted file mode 100644
index 5e307ce9..00000000
--- a/dungeon_test/node_3d.tscn
+++ /dev/null
@@ -1,39 +0,0 @@
-[gd_scene load_steps=3 format=3 uid="uid://cf3eviiwpqb5r"]
-
-[ext_resource type="Script" uid="uid://ce73fuh74l81l" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_xrnk3"]
-[ext_resource type="Script" uid="uid://yl7wyeo5m725" path="res://src/map/dungeon/code/remove_unused_doors.gd" id="2_w6qw3"]
-
-[node name="Node3D" type="Node3D"]
-script = ExtResource("1_xrnk3")
-voxel_scale = Vector3(2, 2, 4)
-
-[node name="CSGBox3D" type="CSGBox3D" parent="."]
-use_collision = true
-size = Vector3(2, 2, 4)
-
-[node name="CSGBox3D" type="CSGBox3D" parent="CSGBox3D"]
-operation = 2
-size = Vector3(1.8, 1.8, 3)
-
-[node name="DOOR?1" type="CSGBox3D" parent="CSGBox3D"]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.777139, -0.424666, -0.00854689)
-operation = 2
-size = Vector3(1.41699, 0.9375, 0.851501)
-
-[node name="DOOR?2" type="CSGBox3D" parent="CSGBox3D"]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.13129, -0.424666, -0.00854689)
-operation = 2
-size = Vector3(1.41699, 0.9375, 0.851501)
-
-[node name="DOOR?3" type="CSGBox3D" parent="CSGBox3D"]
-transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -0.0484848, -0.424666, 2.16393)
-operation = 2
-size = Vector3(1.41699, 0.9375, 0.851501)
-
-[node name="DOOR?4" type="CSGBox3D" parent="CSGBox3D"]
-transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.1513, -0.424666, -1.79225)
-operation = 2
-size = Vector3(1.41699, 0.9375, 0.851501)
-
-[node name="RemoveUnusedDoors" type="Node" parent="."]
-script = ExtResource("2_w6qw3")
diff --git a/icon.svg b/icon.svg
deleted file mode 100644
index bad28e0f..00000000
--- a/icon.svg
+++ /dev/null
@@ -1,75 +0,0 @@
-
-
diff --git a/icon.svg.import b/icon.svg.import
deleted file mode 100644
index 7a1cbb0a..00000000
--- a/icon.svg.import
+++ /dev/null
@@ -1,37 +0,0 @@
-[remap]
-
-importer="texture"
-type="CompressedTexture2D"
-uid="uid://cr0rdb3ab8xwg"
-path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
-metadata={
-"vram_texture": false
-}
-
-[deps]
-
-source_file="res://icon.svg"
-dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
-
-[params]
-
-compress/mode=0
-compress/high_quality=false
-compress/lossy_quality=0.7
-compress/hdr_compression=1
-compress/normal_map=0
-compress/channel_pack=0
-mipmaps/generate=false
-mipmaps/limit=-1
-roughness/mode=0
-roughness/src_normal=""
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/normal_map_invert_y=false
-process/hdr_as_srgb=false
-process/hdr_clamp_exposure=false
-process/size_limit=0
-detect_3d/compress_to=1
-svg/scale=1.0
-editor/scale_with_editor_scale=false
-editor/convert_colors_with_editor_theme=false
diff --git a/new_script.gd b/new_script.gd
deleted file mode 100644
index a62eb21b..00000000
--- a/new_script.gd
+++ /dev/null
@@ -1,22 +0,0 @@
-@tool
-extends EditorScript
-
-var files: Array[String]
-
-func _run() -> void:
- files = []
-
- add_files("res://")
-
- for file in files:
- print(file)
- var res = load(file)
- ResourceSaver.save(res)
-
-func add_files(dir: String):
- for file in DirAccess.get_files_at(dir):
- if file.get_extension() == "tscn" or file.get_extension() == "tres":
- files.append(dir.path_join(file))
-
- for dr in DirAccess.get_directories_at(dir):
- add_files(dir.path_join(dr))
diff --git a/new_script.gd.uid b/new_script.gd.uid
deleted file mode 100644
index 9f67d1c4..00000000
--- a/new_script.gd.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://dwpjl4sng8ney
diff --git a/project.godot b/project.godot
index 8bd8a937..33266eef 100644
--- a/project.godot
+++ b/project.godot
@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="GameJamDungeon"
-run/main_scene="uid://bc1sp6xwe0j65"
+run/main_scene="uid://d1gjaijijd5ot"
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
boot_splash/show_image=false
diff --git a/src/app/state/AppLogic.g.puml b/src/app/state/AppLogic.g.puml
index 885c336b..cb0fa1fc 100644
--- a/src/app/state/AppLogic.g.puml
+++ b/src/app/state/AppLogic.g.puml
@@ -1,8 +1,8 @@
@startuml AppLogic
state "AppLogic State" as GameJamDungeon_AppLogic_State {
state "SetupGameScene" as GameJamDungeon_AppLogic_State_SetupGameScene
- state "InGame" as GameJamDungeon_AppLogic_State_InGame
state "LoadingScreen" as GameJamDungeon_AppLogic_State_LoadingScreen
+ state "InGame" as GameJamDungeon_AppLogic_State_InGame
state "MainMenu" as GameJamDungeon_AppLogic_State_MainMenu
}
diff --git a/src/enemy/enemy_types/10. Eden Pillar/Eden Pillar.tscn b/src/enemy/enemy_types/10. Eden Pillar/Eden Pillar.tscn
index 6ceb921f..a4fb0e80 100644
--- a/src/enemy/enemy_types/10. Eden Pillar/Eden Pillar.tscn
+++ b/src/enemy/enemy_types/10. Eden Pillar/Eden Pillar.tscn
@@ -102,6 +102,7 @@ disabled = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="PrimaryHitbox"]
transform = Transform3D(0.998663, 0.0516911, -2.25949e-09, 0, -4.37114e-08, -1, -0.0516911, 0.998663, -4.3653e-08, 0.176435, 0, -12.0372)
+visible = false
mesh = SubResource("CylinderMesh_xqm7x")
[node name="SecondaryHitbox" type="Area3D" parent="."]
@@ -118,6 +119,7 @@ disabled = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="SecondaryHitbox"]
transform = Transform3D(0.991132, -0.132879, 5.80834e-09, 0, -4.37114e-08, -1, 0.132879, 0.991132, -4.33238e-08, -6.30106, 0, -0.622331)
+visible = false
mesh = SubResource("CylinderMesh_nveg0")
[node name="TertiaryHitbox" type="Area3D" parent="."]
@@ -134,13 +136,8 @@ disabled = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="TertiaryHitbox"]
transform = Transform3D(0.995479, 0.0949771, -4.15158e-09, 0, -4.37114e-08, -1, -0.0949771, 0.995479, -4.35138e-08, 6.95263, 0, -1.22368)
+visible = false
mesh = SubResource("CylinderMesh_nc31c")
-[node name="RayCast3D2" type="RayCast3D" parent="."]
-target_position = Vector3(3, 1, -1.85)
-
-[node name="RayCast3D" type="RayCast3D" parent="."]
-target_position = Vector3(-3, 1, -1.85)
-
[node name="Rotation" type="Node3D" parent="."]
unique_name_in_owner = true
diff --git a/src/enemy/enemy_types/10. Eden Pillar/EdenPillar.cs b/src/enemy/enemy_types/10. Eden Pillar/EdenPillar.cs
index 8344bb57..de24542e 100644
--- a/src/enemy/enemy_types/10. Eden Pillar/EdenPillar.cs
+++ b/src/enemy/enemy_types/10. Eden Pillar/EdenPillar.cs
@@ -23,10 +23,6 @@ public partial class EdenPillar : Enemy, IHasPrimaryAttack, IHasSecondaryAttack,
[Export] public double TertiaryAttackElementalDamageBonus { get; set; } = 1.15f;
- [Node] private IHitbox _primaryHitbox { get; set; } = default!;
- [Node] private IHitbox _secondaryHitbox { get; set; } = default!;
- [Node] private IHitbox _tertiaryHitbox { get; set; } = default!;
-
[Node] private Node3D _rotation { get; set; } = default!;
private float _primaryAngle = 0;
diff --git a/src/enemy/state/EnemyLogic.g.puml b/src/enemy/state/EnemyLogic.g.puml
index 72ff7d28..c1bfac23 100644
--- a/src/enemy/state/EnemyLogic.g.puml
+++ b/src/enemy/state/EnemyLogic.g.puml
@@ -1,12 +1,12 @@
@startuml EnemyLogic
state "EnemyLogic State" as GameJamDungeon_EnemyLogic_State {
state "Alive" as GameJamDungeon_EnemyLogic_State_Alive {
+ state "Idle" as GameJamDungeon_EnemyLogic_State_Idle
state "Activated" as GameJamDungeon_EnemyLogic_State_Activated {
- state "Attacking" as GameJamDungeon_EnemyLogic_State_Attacking
state "FollowPlayer" as GameJamDungeon_EnemyLogic_State_FollowPlayer
state "Patrolling" as GameJamDungeon_EnemyLogic_State_Patrolling
+ state "Attacking" as GameJamDungeon_EnemyLogic_State_Attacking
}
- state "Idle" as GameJamDungeon_EnemyLogic_State_Idle
}
state "Defeated" as GameJamDungeon_EnemyLogic_State_Defeated
}
diff --git a/src/game/GameLogic.g.puml b/src/game/GameLogic.g.puml
index 1b460d73..e84a9b39 100644
--- a/src/game/GameLogic.g.puml
+++ b/src/game/GameLogic.g.puml
@@ -1,14 +1,14 @@
@startuml GameLogic
state "GameLogic State" as GameJamDungeon_GameLogic_State {
- state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
state "Playing" as GameJamDungeon_GameLogic_State_Playing {
state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
- state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
- state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
- state "Paused" as GameJamDungeon_GameLogic_State_Paused
+ state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
+ state "Paused" as GameJamDungeon_GameLogic_State_Paused
+ state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
}
+ state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
state "Quit" as GameJamDungeon_GameLogic_State_Quit
}
diff --git a/src/player/state/PlayerLogic.g.puml b/src/player/state/PlayerLogic.g.puml
index 8f57bf9d..aaad8680 100644
--- a/src/player/state/PlayerLogic.g.puml
+++ b/src/player/state/PlayerLogic.g.puml
@@ -1,11 +1,11 @@
@startuml PlayerLogic
state "PlayerLogic State" as GameJamDungeon_PlayerLogic_State {
- state "Alive" as GameJamDungeon_PlayerLogic_State_Alive {
- state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking
- state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
- }
- state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
+ state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
+ state "Alive" as GameJamDungeon_PlayerLogic_State_Alive {
+ state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
+ state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking
+ }
}
GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : PhysicsTick
diff --git a/src/test/NavigationTestScene.tscn b/src/test/NavigationTestScene.tscn
deleted file mode 100644
index c337891c..00000000
--- a/src/test/NavigationTestScene.tscn
+++ /dev/null
@@ -1,36 +0,0 @@
-[gd_scene load_steps=5 format=3 uid="uid://010r1fbkbooa"]
-
-[ext_resource type="PackedScene" uid="uid://cfecvvav8kkp6" path="res://src/player/Player.tscn" id="1_7xhku"]
-[ext_resource type="PackedScene" uid="uid://bksq62muhk3h5" path="res://src/enemy/enemy_types/01. sproingy/Sproingy.tscn" id="2_3keei"]
-
-[sub_resource type="NavigationMesh" id="NavigationMesh_3keei"]
-vertices = PackedVector3Array(-2.96237, 1.33137, -10.8745, -1.71237, 1.33137, -10.8745, -1.71237, 1.33137, -22.6245, -5.46237, 1.33137, -9.12453, -21.7124, 1.33137, -6.12453, -6.46237, 1.33137, -6.12453, -21.7124, 1.33137, -22.6245, 3.03763, 1.33137, -7.62453, 3.28763, 1.33137, -6.12453, 10.0376, 1.33137, -6.12453, 1.53763, 1.33137, -9.87453, -0.462372, 1.33137, -10.8745, 10.0376, 1.33137, -22.6245, -1.71237, 1.33137, 9.37547, -1.71237, 1.33137, -1.37453, -2.71237, 1.33137, -1.37453, -5.46237, 1.33137, -3.12453, -21.7124, 1.33137, 9.37547, 1.53763, 1.33137, -2.37453, -0.462372, 1.33137, -1.37453, 10.0376, 1.33137, 9.37547)
-polygons = [PackedInt32Array(2, 1, 0), PackedInt32Array(2, 0, 3), PackedInt32Array(3, 5, 2), PackedInt32Array(2, 5, 4), PackedInt32Array(2, 4, 6), PackedInt32Array(9, 8, 7), PackedInt32Array(9, 7, 10), PackedInt32Array(10, 11, 9), PackedInt32Array(9, 11, 2), PackedInt32Array(9, 2, 12), PackedInt32Array(11, 1, 2), PackedInt32Array(15, 14, 13), PackedInt32Array(16, 15, 13), PackedInt32Array(16, 13, 5), PackedInt32Array(5, 13, 4), PackedInt32Array(4, 13, 17), PackedInt32Array(18, 8, 9), PackedInt32Array(13, 14, 19), PackedInt32Array(18, 9, 19), PackedInt32Array(19, 9, 13), PackedInt32Array(13, 9, 20)]
-cell_height = 0.5
-agent_radius = 3.0
-
-[sub_resource type="CylinderShape3D" id="CylinderShape3D_3keei"]
-height = 4.74658
-radius = 1.71777
-
-[node name="Node3D" type="Node3D"]
-
-[node name="Player" parent="." instance=ExtResource("1_7xhku")]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.791832, 0)
-
-[node name="Sproingy" parent="." instance=ExtResource("2_3keei")]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.64783, -11.9575)
-motion_mode = 1
-
-[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
-navigation_mesh = SubResource("NavigationMesh_3keei")
-
-[node name="CSGBox3D" type="CSGBox3D" parent="NavigationRegion3D"]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.79317, 0, -6.66189)
-size = Vector3(37.8384, 1, 37.9253)
-
-[node name="StaticBody3D" type="StaticBody3D" parent="NavigationRegion3D"]
-
-[node name="CollisionShape3D" type="CollisionShape3D" parent="NavigationRegion3D/StaticBody3D"]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.61432, 1.20466, -6.13947)
-shape = SubResource("CylinderShape3D_3keei")