Added many player.tscn animated sprite2Ds

This commit is contained in:
Pal
2025-12-04 20:21:24 -08:00
parent 76f4adc5be
commit f39bd8ecdb
5 changed files with 11773 additions and 47 deletions

View File

@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.0">
<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>

View File

@@ -43,27 +43,27 @@ public partial class MainMenu : Control, IMainMenu
public void OnReady()
{
StartGameButton.Pressed += OnStartGamePressed;
EnemyViewerButton.Pressed += EnemyViewerButton_Pressed;
GalleryButton.Pressed += GalleryButton_Pressed;
OptionsButton.Pressed += OptionsButton_Pressed;
QuitButton.Pressed += OnQuitPressed;
StartGameButton.GrabFocus();
StartGameButton.Pressed += OnStartGamePressed;
EnemyViewerButton.Pressed += EnemyViewerButton_Pressed;
GalleryButton.Pressed += GalleryButton_Pressed;
OptionsButton.Pressed += OptionsButton_Pressed;
QuitButton.Pressed += OnQuitPressed;
StartGameButton.GrabFocus();
}
public void FadeIn()
{
StartGameButton.GrabFocus();
Show();
StartGameButton.GrabFocus();
Show();
}
public void OnExitTree()
{
StartGameButton.Pressed -= OnStartGamePressed;
EnemyViewerButton.Pressed -= EnemyViewerButton_Pressed;
GalleryButton.Pressed -= GalleryButton_Pressed;
OptionsButton.Pressed -= OptionsButton_Pressed;
QuitButton.Pressed -= OnQuitPressed;
StartGameButton.Pressed -= OnStartGamePressed;
EnemyViewerButton.Pressed -= EnemyViewerButton_Pressed;
GalleryButton.Pressed -= GalleryButton_Pressed;
OptionsButton.Pressed -= OptionsButton_Pressed;
QuitButton.Pressed -= OnQuitPressed;
}
public void OnStartGamePressed() => EmitSignal(SignalName.StartGame);

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