Fix up Set A room collisions more and organize node structure

This commit is contained in:
2026-01-28 00:53:35 -08:00
parent 4ffe04fcff
commit f346f0f529
39 changed files with 2088 additions and 2020 deletions

View File

@@ -1,11 +1,10 @@
[gd_scene load_steps=67 format=3 uid="uid://02v033xrh6xi"]
[gd_scene load_steps=64 format=3 uid="uid://02v033xrh6xi"]
[ext_resource type="Script" uid="uid://bd824eigybu51" path="res://src/map/dungeon/code/ExitRoom.cs" id="2_7o05s"]
[ext_resource type="PackedScene" uid="uid://bpihpjlg5mcq" path="res://src/map/dungeon/models/Area 2/Exit/A2-Exit.glb" id="2_d13sj"]
[ext_resource type="Texture2D" uid="uid://dw50ys561j8no" path="res://src/map/assets/DUST_1.png" id="4_kx0t3"]
[ext_resource type="Texture2D" uid="uid://b7kj1pxt7wx1g" path="res://src/vfx/World/BLUE_FLAME.png" id="5_pmpee"]
[ext_resource type="AudioStream" uid="uid://b306wov6yfaan" path="res://src/audio/sfx/amb_flame_burning.ogg" id="6_pmpee"]
[ext_resource type="Texture2D" uid="uid://dw8vvn66qqfj2" path="res://src/minimap/textures/Room Maps/mi_exit.png" id="7_vsgtq"]
[sub_resource type="BoxShape3D" id="BoxShape3D_umdkt"]
size = Vector3(0.391602, 21, 37)
@@ -29,14 +28,6 @@ size = Vector3(20, 20, 36)
[sub_resource type="BoxShape3D" id="BoxShape3D_wu8s2"]
size = Vector3(15.7098, 10.2039, 7.09571)
[sub_resource type="PlaneMesh" id="PlaneMesh_fnbln"]
size = Vector2(36, 20)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_chrua"]
transparency = 1
albedo_texture = ExtResource("7_vsgtq")
texture_filter = 0
[sub_resource type="Curve" id="Curve_d13sj"]
_limits = [-2.0, 2.0, 0.0, 1.0]
_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
@@ -553,16 +544,6 @@ collision_mask = 256
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00295544, 1.56831, 4.23168)
shape = SubResource("BoxShape3D_wu8s2")
[node name="Minimap" type="Node3D" parent="."]
visible = false
[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
unique_name_in_owner = true
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -1.819)
mesh = SubResource("PlaneMesh_fnbln")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_chrua")
[node name="GPUParticles3D2" type="GPUParticles3D" parent="."]
transform = Transform3D(0.464, 0, 0, 0, 0.227, 0, 0, 0, 0.462, 10.4639, 4.40841, 7.92556)
visible = false