fixed da dialogue

This commit is contained in:
2024-09-07 17:05:10 -07:00
parent 872f246a23
commit f223102525
11 changed files with 88 additions and 91 deletions

View File

@@ -1,5 +1,7 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using DialogueManagerRuntime;
using GameJamDungeon;
using Godot;
[Meta(typeof(IAutoNode))]
@@ -7,8 +9,32 @@ public partial class Overworld : Node3D, IDungeonFloor
{
public override void _Notification(int what) => this.Notify(what);
[Dependency]
public IGameRepo GameRepo => this.DependOn<IGameRepo>();
[Node] public Area3D NPCBox { get; set; } = default!;
[Export] public Resource Dialogue { get; set; }
public void InitializeDungeon()
{
NPCBox.AreaEntered += NPCBox_AreaEntered;
NPCBox.AreaExited += NPCBox_AreaExited;
}
private void NPCBox_AreaExited(Area3D area)
{
GameRepo.IsWithinDialogueSpace = false;
}
private void NPCBox_AreaEntered(Area3D area)
{
GameRepo.IsWithinDialogueSpace = true;
}
public override void _UnhandledInput(InputEvent @event)
{
if (Input.IsActionJustPressed("ui_accept") && GameRepo.IsWithinDialogueSpace)
DialogueManager.ShowDialogueBalloon(Dialogue, "start");
}
}