Sine Morphization implementation

This commit is contained in:
2025-03-03 21:04:44 -08:00
parent a41c443004
commit f153a53d8d
13 changed files with 62 additions and 16 deletions

View File

@@ -1,11 +1,11 @@
@startuml PlayerLogic
state "PlayerLogic State" as GameJamDungeon_PlayerLogic_State {
state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
state "Alive" as GameJamDungeon_PlayerLogic_State_Alive {
state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking
state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
}
state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
}
GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : PhysicsTick