Sine Morphization implementation

This commit is contained in:
2025-03-03 21:04:44 -08:00
parent a41c443004
commit f153a53d8d
13 changed files with 62 additions and 16 deletions

View File

@@ -6,7 +6,6 @@
size = Vector3(0.778381, 0.929947, 0.731567)
[node name="ConsumableItem" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.75, 0)
script = ExtResource("1_26bad")
[node name="Pickup" type="Area3D" parent="."]
@@ -17,7 +16,7 @@ collision_mask = 4
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0322805, 0)
pixel_size = 0.0015
pixel_size = 0.001
billboard = 2
shaded = true
double_sided = false

View File

@@ -45,6 +45,8 @@ public partial class EffectItem : Node3D, IUsableItem
TeleportEnemiesToCurrentRoom();
if (_effectItemStats.UsableItemTags.Contains(UsableItemTag.KillHalfEnemiesInRoom))
KillHalfEnemiesInRoom();
if (_effectItemStats.UsableItemTags.Contains(UsableItemTag.TurnAllEnemiesIntoHealingItem))
TurnAllEnemiesInRoomIntoHealingItem();
}
public void SetItemStats(InventoryItemStats inventoryItemStats)
@@ -101,8 +103,32 @@ public partial class EffectItem : Node3D, IUsableItem
var enemyList = currentMonsterRoom.GetEnemiesInCurrentRoom().ToList();
var enemiesToKill = enemyList.Count / 2;
for (var i = 0; i < enemiesToKill; i++)
{
enemyList[i].Die();
}
private void TurnAllEnemiesInRoomIntoHealingItem()
{
var currentRoom = Player.GetCurrentRoom();
var currentEnemies = currentRoom.EnemiesInRoom;
foreach (var enemy in currentEnemies)
{
enemy.Die();
DropHealingItem(enemy.GetEnemyGlobalPosition());
}
}
private void DropHealingItem(Vector3 vector)
{
var consumableFolder = "res://src/items/consumable";
var restorativeScene = GD.Load<PackedScene>($"{consumableFolder}/ConsumableItem.tscn");
var consumable = restorativeScene.Instantiate<ConsumableItem>();
var resourceFiles = DirAccess.GetFilesAt($"{consumableFolder}/resources");
var rng = new RandomNumberGenerator();
rng.Randomize();
var randomResource = resourceFiles[rng.RandiRange(0, resourceFiles.Length - 1)];
var randomFile = ResourceLoader.Load<ConsumableItemStats>($"{consumableFolder}/resources/{randomResource}");
consumable.SetItemStats(randomFile);
Game.AddChild(consumable);
consumable.GlobalPosition = vector;
}
}

View File

@@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="EffectItemStats" load_steps=3 format=3 uid="uid://cwh5w1yabwrxf"]
[ext_resource type="Script" uid="uid://b5w4iw4iqmxtn" path="res://src/items/effect/EffectItemStats.cs" id="1_ksb1c"]
[ext_resource type="Texture2D" uid="uid://c7v5pm32sedkg" path="res://src/items/effect/textures/entropic seal.PNG" id="1_vqhky"]
[resource]
script = ExtResource("1_ksb1c")
UsableItemTags = Array[int]([5])
Name = "Sine Morphization"
Description = "Turns all enemies in room to healing item."
Texture = ExtResource("1_vqhky")
SpawnRate = 0.5
ThrowSpeed = 12.0
HealHPAmount = 0
HealVTAmount = 0
ThrowDamage = 5
ItemTags = Array[int]([])
metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"