Sine Morphization implementation
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@@ -168,7 +168,7 @@ public partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLogic>
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_attackTimer.Timeout -= OnAttackTimeout;
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}
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public Vector3 EnemyGlobalPosition => GlobalPosition;
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public Vector3 GetEnemyGlobalPosition() => GlobalPosition;
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public void SetEnemyGlobalPosition(Vector3 target)
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{
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