Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway)

This commit is contained in:
2025-06-29 22:11:49 -07:00
parent 5d49842c04
commit f12841f88f
21 changed files with 1677 additions and 148 deletions

View File

@@ -362,6 +362,10 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<ISaveChunk<Play
{
if (@event.IsActionPressed(GameInputs.Attack))
Attack();
if (@event.IsActionPressed(GameInputs.Sprint))
Settings.MoveSpeed *= 2;
if (@event.IsActionReleased(GameInputs.Sprint))
Settings.MoveSpeed /= 2;
}
public void OnPhysicsProcess(double delta)