Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway)
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@@ -362,6 +362,10 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<ISaveChunk<Play
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{
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if (@event.IsActionPressed(GameInputs.Attack))
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Attack();
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if (@event.IsActionPressed(GameInputs.Sprint))
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Settings.MoveSpeed *= 2;
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if (@event.IsActionReleased(GameInputs.Sprint))
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Settings.MoveSpeed /= 2;
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}
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public void OnPhysicsProcess(double delta)
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