Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway)
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@@ -758,7 +758,7 @@ size = Vector3(28, 6, 48)
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material = ExtResource("20_jum0i")
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size = Vector2(20, 16)
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[node name="DungeonRoom3D" type="Node3D"]
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[node name="Water Room B" type="Node3D"]
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script = ExtResource("1_nwdhf")
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size_in_voxels = Vector3i(7, 1, 12)
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voxel_scale = Vector3(4, 4, 4)
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