Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway)
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@@ -454,7 +454,7 @@ shading_mode = 0
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albedo_texture = ExtResource("18_r3pjb")
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[sub_resource type="BoxShape3D" id="BoxShape3D_mg5bq"]
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size = Vector3(19.8499, 10.2039, 7.09571)
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size = Vector3(15.7098, 10.2039, 7.09571)
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[sub_resource type="BoxShape3D" id="BoxShape3D_tgauh"]
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size = Vector3(20, 20, 36)
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@@ -574,7 +574,7 @@ collision_layer = 256
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collision_mask = 256
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Room/Exit"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00817108, 1.56831, 4.23168)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00295544, 1.56831, 4.23168)
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shape = SubResource("BoxShape3D_mg5bq")
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[node name="Room" type="Area3D" parent="Room"]
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