Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway)

This commit is contained in:
2025-06-29 22:11:49 -07:00
parent 5d49842c04
commit f12841f88f
21 changed files with 1677 additions and 148 deletions

View File

@@ -454,7 +454,7 @@ shading_mode = 0
albedo_texture = ExtResource("18_r3pjb")
[sub_resource type="BoxShape3D" id="BoxShape3D_mg5bq"]
size = Vector3(19.8499, 10.2039, 7.09571)
size = Vector3(15.7098, 10.2039, 7.09571)
[sub_resource type="BoxShape3D" id="BoxShape3D_tgauh"]
size = Vector3(20, 20, 36)
@@ -574,7 +574,7 @@ collision_layer = 256
collision_mask = 256
[node name="CollisionShape3D" type="CollisionShape3D" parent="Room/Exit"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00817108, 1.56831, 4.23168)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00295544, 1.56831, 4.23168)
shape = SubResource("BoxShape3D_mg5bq")
[node name="Room" type="Area3D" parent="Room"]