Add debug floors, fix boss battle A crashes (need to reimplement the fight anyway)
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@@ -98,5 +98,8 @@ public partial class EnemyModelView3D : Node3D, IEnemyModelView
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AnimationTree.Get(PARAMETERS_PLAYBACK).As<AnimationNodeStateMachinePlayback>().Stop();
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}
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public void SetCurrentDirection(Basis enemyBasis, Vector3 cameraDirection) => throw new System.NotImplementedException();
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public void SetCurrentDirection(Basis enemyBasis, Vector3 cameraDirection)
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{
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}
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}
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