(Mostly) show status update when using an item. Need to fix up the equipping code here

This commit is contained in:
2024-09-12 15:18:09 -07:00
parent 875fa026df
commit f0e75703f6
9 changed files with 200 additions and 78 deletions

View File

@@ -0,0 +1,8 @@
[gd_resource type="LabelSettings" load_steps=2 format=3 uid="uid://bqdq5r46uduvd"]
[ext_resource type="FontFile" uid="uid://dit3vylt7hmmx" path="res://src/ui/fonts/FT88-Regular.ttf" id="1_gld51"]
[resource]
font = ExtResource("1_gld51")
font_size = 24
font_color = Color(0.737255, 0.705882, 0.690196, 1)

View File

@@ -5,3 +5,4 @@
[resource]
font = ExtResource("1_ofouc")
font_size = 36
font_color = Color(1, 0.94902, 0, 1)

View File

@@ -32,7 +32,7 @@ public partial class PlayerInfoUI : Control, IPlayerInfoUI
public void OnResolved()
{
_labelSettings = GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextRegular.tres");
_labelSettings = GD.Load<LabelSettings>("res://src/ui/label_settings/InventoryFullAlertLabelSetting.tres");
GameRepo.PlayerData.CurrentHP.Sync += CurrentHP_Sync;
GameRepo.PlayerData.MaximumHP.Sync += MaximumHP_Sync;