Add new rooms, set every material so far to unshaded....
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@@ -3,12 +3,13 @@
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[ext_resource type="Script" uid="uid://bgaflnnur26vk" path="res://src/data_viewer/DataViewer.cs" id="1_1qako"]
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[ext_resource type="Theme" uid="uid://daxuhpmyxwxck" path="res://src/inventory_menu/InventoryDialogueSelectionStyle.tres" id="2_bef6s"]
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[ext_resource type="PackedScene" uid="uid://c16i1gmg6yu5a" path="res://src/data_viewer/DataViewerRepository.tscn" id="3_ejdn0"]
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[ext_resource type="Texture2D" uid="uid://djvga5kh0ncqa" path="res://src/map/dungeon/models/antechamber_1/ANTECHAMBER_TYPE1_VER2_8311.png" id="3_hpkd1"]
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[ext_resource type="Texture2D" uid="uid://djvga5kh0ncqa" path="res://src/map/dungeon/models/Set A/antechamber_1/ANTECHAMBER_TYPE1_VER2_8311.png" id="3_hpkd1"]
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[ext_resource type="PackedScene" uid="uid://bjg8wyvp8q6oc" path="res://src/enemy/enemy_types/2. michael/MichaelModelView.tscn" id="4_bef6s"]
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[ext_resource type="PackedScene" uid="uid://bli0t0d6ommvi" path="res://src/enemy/enemy_types/1. sproingy/SproingyModelView.tscn" id="5_hpkd1"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dvixg"]
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albedo_texture = ExtResource("3_hpkd1")
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shading_mode = 0
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[node name="DataViewer" type="Control"]
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layout_mode = 3
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