Refactor stats
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@@ -1,9 +1,7 @@
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using SimpleInjector;
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using System.IO.Abstractions;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Game.Abstractions.Entity;
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using Zennysoft.Game.Implementation;
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using Zennysoft.Ma.Adapter.Entity;
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namespace Zennysoft.Ma.Adapter;
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@@ -12,8 +10,8 @@ public class Module
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public static void Bootstrap(Container container)
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{
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container.RegisterSingleton<IFileSystem, FileSystem>();
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container.RegisterSingleton<ISaveFileManager<GameData>, SaveFileManager<GameData>>();
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container.RegisterSingleton<IMaSaveFileManager<GameData>, MaSaveFileManager<GameData>>();
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container.RegisterSingleton<ISaveFileManager, SaveFileManager>();
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container.RegisterSingleton<IMaSaveFileManager, MaSaveFileManager>();
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container.RegisterSingleton<IGameRepo, GameRepo>();
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container.RegisterSingleton<IGameState, GameState>();
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container.RegisterSingleton<IDimmableAudioStreamPlayer, DimmableAudioStreamPlayer>();
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