Refactor stats
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@@ -1,11 +1,10 @@
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using Godot;
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using Chickensoft.GodotNodeInterfaces;
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using System.Collections.Immutable;
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using Zennysoft.Game.Implementation.Components;
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using Zennysoft.Game.Ma;
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namespace Zennysoft.Ma.Adapter.Entity
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{
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public interface IEnemy
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public interface IEnemy : ICharacterBody3D
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{
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public void Activate();
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@@ -17,19 +16,15 @@ namespace Zennysoft.Ma.Adapter.Entity
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public void ReturnToDefaultState();
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public void TakeDamage(int damage);
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public void SetTarget(Vector3 targetPosition);
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public void SetEnemyPosition(Vector3 position);
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public void LookAtTarget(Vector3 target);
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public IDungeonRoom GetCurrentRoom(ImmutableList<IDungeonRoom> dungeonRooms);
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public AttackComponent AttackComponent { get; }
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public void MoveEnemyToNewRoom(IDungeonRoom newRoom);
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public DefenseComponent DefenseComponent { get; }
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public IHealthComponent HealthComponent { get; }
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public IAttackComponent AttackComponent { get; }
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public IDefenseComponent DefenseComponent { get; }
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public int InitialHP { get; }
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