Refactor stats
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@@ -1,25 +1,12 @@
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using Chickensoft.AutoInject;
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using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using Godot;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Game.Implementation;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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public interface IItemSlot : IHBoxContainer
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{
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public InventoryItem Item { get; set; }
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public void SetItemStyle();
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public void SetSelectedItemStyle();
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public void SetEquippedItemStyle();
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public void SetEquippedSelectedItemStyle();
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}
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[Meta(typeof(IAutoNode))]
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public partial class ItemSlot : HBoxContainer, IItemSlot
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{
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@@ -27,8 +14,6 @@ public partial class ItemSlot : HBoxContainer, IItemSlot
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[Dependency] public IPlayer Player => this.DependOn<IPlayer>();
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//[Node] public Label EquipBonus { get; set; } = default!;
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[Node] public TextureRect ItemTexture { get; set; } = default!;
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[Node] public Label ItemName { get; set; } = default!;
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@@ -36,7 +21,9 @@ public partial class ItemSlot : HBoxContainer, IItemSlot
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[Node] public Label ItemCount { get; set; } = default!;
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private static LabelSettings ItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextBold.tres");
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private static LabelSettings SelectedItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextFontItalicized.tres");
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private static LabelSettings EquippedItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextFontEquipped.tres");
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private static LabelSettings SelectedEquippedItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextFontSelectedEquipped.tres");
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@@ -45,9 +32,9 @@ public partial class ItemSlot : HBoxContainer, IItemSlot
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{
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ItemName.Text = Item.ItemName;
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ItemTexture.Texture = Item.GetTexture();
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Player.EquippedWeapon.Sync += EquipableItem_Sync;
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Player.EquippedArmor.Sync += EquipableItem_Sync;
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Player.EquippedAccessory.Sync += EquipableItem_Sync;
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Player.EquipmentComponent.EquippedWeapon.Sync += EquipableItem_Sync;
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Player.EquipmentComponent.EquippedArmor.Sync += EquipableItem_Sync;
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Player.EquipmentComponent.EquippedAccessory.Sync += EquipableItem_Sync;
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if (Item is IStackable stackableItem)
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{
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