Refactor stats
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@@ -1,19 +0,0 @@
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using Chickensoft.Collections;
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using Zennysoft.Game.Implementation.Components;
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namespace Zennysoft.Game.Ma;
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public interface ICharacterStats
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{
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public HealthComponent HP { get; }
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public IAutoProp<int> CurrentAttack { get; }
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public IAutoProp<int> CurrentDefense { get; }
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public IAutoProp<int> MaxAttack { get; }
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public IAutoProp<int> MaxDefense { get; }
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public IAutoProp<double> Luck { get; }
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}
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