Wave of item effects and implementation
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@@ -118,6 +118,9 @@ public partial class ThrownItem : RigidBody3D, IThrownItem
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case UsableItemTag.TeleportToRandomLocation:
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_effectService.TeleportToRandomRoom(enemy);
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break;
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case UsableItemTag.Clone:
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_effectService.CloneEnemy(enemy);
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break;
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default:
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var damageDealt = DamageCalculator.CalculateDamage(new AttackData(usableItem.ThrowDamage, ElementType.None), enemy.DefenseComponent.CurrentDefense.Value, enemy.ElementalResistanceSet);
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enemy.HealthComponent.Damage(damageDealt);
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