Wave of item effects and implementation

This commit is contained in:
2026-02-15 22:44:43 -08:00
parent 5233da4225
commit f09d6ac8e8
57 changed files with 508 additions and 86 deletions

View File

@@ -44,6 +44,7 @@ public partial class SfxDatabase : Node
{SoundEffect.TurnAllEnemiesIntoHealingItems, TurnAllEnemiesIntoHealingItemsSound},
{SoundEffect.WeaponQuickSlash, WeaponQuickSlashSound },
{SoundEffect.WeaponSlowSlash, WeaponSlowSlashSound },
{SoundEffect.WeaponPlasmaSword, WeaponPlasmaSword },
};
}
@@ -55,6 +56,7 @@ public partial class SfxDatabase : Node
[Node] private AudioStreamPlayer DecreaseStatSound { get; set; } = default!;
[Node] private AudioStreamPlayer WeaponQuickSlashSound { get; set; } = default!;
[Node] private AudioStreamPlayer WeaponSlowSlashSound { get; set; } = default!;
[Node] private AudioStreamPlayer WeaponPlasmaSword { get; set; } = default!;
[Node] private AudioStreamPlayer CritSound { get; set; } = default!;
[Node] private AudioStreamPlayer PickupItemSound { get; set; } = default!;
[Node] private AudioStreamPlayer OpenInventorySound { get; set; }
@@ -111,5 +113,6 @@ public enum SoundEffect
TurnAllEnemiesIntoHealingItems,
WeaponQuickSlash,
WeaponSlowSlash,
WeaponPlasmaSword
}