Wave of item effects and implementation
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@@ -44,6 +44,7 @@ public partial class SfxDatabase : Node
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{SoundEffect.TurnAllEnemiesIntoHealingItems, TurnAllEnemiesIntoHealingItemsSound},
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{SoundEffect.WeaponQuickSlash, WeaponQuickSlashSound },
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{SoundEffect.WeaponSlowSlash, WeaponSlowSlashSound },
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{SoundEffect.WeaponPlasmaSword, WeaponPlasmaSword },
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};
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}
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@@ -55,6 +56,7 @@ public partial class SfxDatabase : Node
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[Node] private AudioStreamPlayer DecreaseStatSound { get; set; } = default!;
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[Node] private AudioStreamPlayer WeaponQuickSlashSound { get; set; } = default!;
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[Node] private AudioStreamPlayer WeaponSlowSlashSound { get; set; } = default!;
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[Node] private AudioStreamPlayer WeaponPlasmaSword { get; set; } = default!;
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[Node] private AudioStreamPlayer CritSound { get; set; } = default!;
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[Node] private AudioStreamPlayer PickupItemSound { get; set; } = default!;
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[Node] private AudioStreamPlayer OpenInventorySound { get; set; }
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@@ -111,5 +113,6 @@ public enum SoundEffect
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TurnAllEnemiesIntoHealingItems,
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WeaponQuickSlash,
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WeaponSlowSlash,
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WeaponPlasmaSword
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}
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