Make each special floor a dungeon floor (probably still won't work)
This commit is contained in:
@@ -1,18 +1,17 @@
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[gd_scene load_steps=19 format=4 uid="uid://dttk7gis5ibge"]
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[gd_scene load_steps=20 format=4 uid="uid://dttk7gis5ibge"]
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[ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_7ld5y"]
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[ext_resource type="Texture2D" uid="uid://b4ntbic76fab" path="res://src/map/dungeon/models/Set B/30. Void Room/30_A2_VOID_ROOM_VER_AREA_2_MAIN_222STONE.png" id="1_78esa"]
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[ext_resource type="Texture2D" uid="uid://b4ntbic76fab" path="res://src/map/dungeon/models/Set B/30. Void Room/30_A2_VOID_ROOM_VER_AREA_2_MAIN_222STONE.png" id="1_78esa"]
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[ext_resource type="Texture2D" uid="uid://b42njoxuhw11t" path="res://src/map/dungeon/models/Set B/30. Void Room/30_A2_VOID_ROOM_VER_8.png" id="2_ah2cc"]
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[ext_resource type="Texture2D" uid="uid://b42njoxuhw11t" path="res://src/map/dungeon/models/Set B/30. Void Room/30_A2_VOID_ROOM_VER_8.png" id="2_ah2cc"]
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[ext_resource type="Texture2D" uid="uid://cxsnbtk8r85hr" path="res://src/map/dungeon/models/Set B/30. Void Room/30_A2_VOID_ROOM_VER_area_2_big_tile.png" id="3_kn0b5"]
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[ext_resource type="Texture2D" uid="uid://cxsnbtk8r85hr" path="res://src/map/dungeon/models/Set B/30. Void Room/30_A2_VOID_ROOM_VER_area_2_big_tile.png" id="3_kn0b5"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f357e"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f357e"]
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resource_name = "Material"
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resource_name = "Material"
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cull_mode = 0
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shading_mode = 0
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shading_mode = 0
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albedo_color = Color(0, 0, 0, 1)
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albedo_color = Color(0, 0, 0, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3o3y6"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3o3y6"]
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resource_name = "Material.001"
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resource_name = "Material.001"
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cull_mode = 0
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shading_mode = 0
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shading_mode = 0
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albedo_color = Color(0.906332, 0.906332, 0.906332, 1)
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albedo_color = Color(0.906332, 0.906332, 0.906332, 1)
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@@ -108,7 +107,6 @@ shadow_mesh = SubResource("ArrayMesh_qjmyw")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dmsbv"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dmsbv"]
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resource_name = "Material.003"
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resource_name = "Material.003"
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cull_mode = 0
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shading_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("1_78esa")
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albedo_texture = ExtResource("1_78esa")
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@@ -180,13 +178,11 @@ shadow_mesh = SubResource("ArrayMesh_2i3ud")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mhvld"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mhvld"]
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resource_name = "CURTAINS"
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resource_name = "CURTAINS"
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cull_mode = 0
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shading_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("2_ah2cc")
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albedo_texture = ExtResource("2_ah2cc")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_h5wn6"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_h5wn6"]
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resource_name = "Material.002"
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resource_name = "Material.002"
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cull_mode = 0
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shading_mode = 0
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shading_mode = 0
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albedo_texture = ExtResource("3_kn0b5")
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albedo_texture = ExtResource("3_kn0b5")
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@@ -271,6 +267,7 @@ blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_aaruf")
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shadow_mesh = SubResource("ArrayMesh_aaruf")
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[node name="Void Room" type="Node3D"]
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[node name="Void Room" type="Node3D"]
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script = ExtResource("1_7ld5y")
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[node name="Model" type="Node3D" parent="."]
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[node name="Model" type="Node3D" parent="."]
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@@ -1,5 +1,6 @@
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[gd_scene load_steps=46 format=3 uid="uid://bo20ffw2ygbks"]
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[gd_scene load_steps=47 format=3 uid="uid://bo20ffw2ygbks"]
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[ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_7wym6"]
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[ext_resource type="PackedScene" uid="uid://bodjd0em1q8s1" path="res://src/map/dungeon/models/Set B/35. Goddess of Guidance's Floor/35_A2_GUIDANCE_FLOOR.glb" id="1_60e31"]
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[ext_resource type="PackedScene" uid="uid://bodjd0em1q8s1" path="res://src/map/dungeon/models/Set B/35. Goddess of Guidance's Floor/35_A2_GUIDANCE_FLOOR.glb" id="1_60e31"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_mkh5e"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_mkh5e"]
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@@ -141,6 +142,7 @@ height = 18.0847
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radius = 2.56592
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radius = 2.56592
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[node name="Goddess of Guidance\'s Floor" type="Node3D"]
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[node name="Goddess of Guidance\'s Floor" type="Node3D"]
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script = ExtResource("1_7wym6")
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[node name="Model" type="Node3D" parent="."]
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[node name="Model" type="Node3D" parent="."]
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=55 format=4 uid="uid://cyrrhoarhxlhg"]
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[gd_scene load_steps=56 format=4 uid="uid://cyrrhoarhxlhg"]
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[ext_resource type="Texture2D" uid="uid://btt02vinv3ikx" path="res://src/map/dungeon/models/Set B/36. Final Floor/36_A2_FINAL_FLOOR_VER.0_Plane Base Color.png" id="1_er87g"]
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[ext_resource type="Texture2D" uid="uid://btt02vinv3ikx" path="res://src/map/dungeon/models/Set B/36. Final Floor/36_A2_FINAL_FLOOR_VER.0_Plane Base Color.png" id="1_er87g"]
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[ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_y4p12"]
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[ext_resource type="Texture2D" uid="uid://bg3dxa6v6n165" path="res://src/map/dungeon/models/Set B/36. Final Floor/36_A2_FINAL_FLOOR_VER.0_DARKER_STONE_AREA_2.png" id="2_6tqdj"]
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[ext_resource type="Texture2D" uid="uid://bg3dxa6v6n165" path="res://src/map/dungeon/models/Set B/36. Final Floor/36_A2_FINAL_FLOOR_VER.0_DARKER_STONE_AREA_2.png" id="2_6tqdj"]
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[ext_resource type="Texture2D" uid="uid://ej5sfwsfjog4" path="res://src/map/dungeon/models/Set B/36. Final Floor/36_A2_FINAL_FLOOR_VER.0_WHITE_TILE2.png" id="3_fmpqk"]
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[ext_resource type="Texture2D" uid="uid://ej5sfwsfjog4" path="res://src/map/dungeon/models/Set B/36. Final Floor/36_A2_FINAL_FLOOR_VER.0_WHITE_TILE2.png" id="3_fmpqk"]
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[ext_resource type="Texture2D" uid="uid://c7lt8mcdhr7sr" path="res://src/map/dungeon/models/Set B/36. Final Floor/36_A2_FINAL_FLOOR_VER.0_final_sand.jpg" id="4_k7sl3"]
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[ext_resource type="Texture2D" uid="uid://c7lt8mcdhr7sr" path="res://src/map/dungeon/models/Set B/36. Final Floor/36_A2_FINAL_FLOOR_VER.0_final_sand.jpg" id="4_k7sl3"]
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@@ -855,6 +856,7 @@ blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_8ihw8")
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shadow_mesh = SubResource("ArrayMesh_8ihw8")
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[node name="Final Floor" type="Node3D"]
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[node name="Final Floor" type="Node3D"]
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script = ExtResource("1_y4p12")
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[node name="Model" type="Node3D" parent="."]
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[node name="Model" type="Node3D" parent="."]
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