Make each special floor a dungeon floor (probably still won't work)

This commit is contained in:
2025-06-29 22:27:46 -07:00
parent f12841f88f
commit ee898bf1cd
3 changed files with 9 additions and 8 deletions

View File

@@ -1,18 +1,17 @@
[gd_scene load_steps=19 format=4 uid="uid://dttk7gis5ibge"]
[gd_scene load_steps=20 format=4 uid="uid://dttk7gis5ibge"]
[ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_7ld5y"]
[ext_resource type="Texture2D" uid="uid://b4ntbic76fab" path="res://src/map/dungeon/models/Set B/30. Void Room/30_A2_VOID_ROOM_VER_AREA_2_MAIN_222STONE.png" id="1_78esa"]
[ext_resource type="Texture2D" uid="uid://b42njoxuhw11t" path="res://src/map/dungeon/models/Set B/30. Void Room/30_A2_VOID_ROOM_VER_8.png" id="2_ah2cc"]
[ext_resource type="Texture2D" uid="uid://cxsnbtk8r85hr" path="res://src/map/dungeon/models/Set B/30. Void Room/30_A2_VOID_ROOM_VER_area_2_big_tile.png" id="3_kn0b5"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f357e"]
resource_name = "Material"
cull_mode = 0
shading_mode = 0
albedo_color = Color(0, 0, 0, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3o3y6"]
resource_name = "Material.001"
cull_mode = 0
shading_mode = 0
albedo_color = Color(0.906332, 0.906332, 0.906332, 1)
@@ -108,7 +107,6 @@ shadow_mesh = SubResource("ArrayMesh_qjmyw")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dmsbv"]
resource_name = "Material.003"
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("1_78esa")
@@ -180,13 +178,11 @@ shadow_mesh = SubResource("ArrayMesh_2i3ud")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mhvld"]
resource_name = "CURTAINS"
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("2_ah2cc")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_h5wn6"]
resource_name = "Material.002"
cull_mode = 0
shading_mode = 0
albedo_texture = ExtResource("3_kn0b5")
@@ -271,6 +267,7 @@ blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_aaruf")
[node name="Void Room" type="Node3D"]
script = ExtResource("1_7ld5y")
[node name="Model" type="Node3D" parent="."]

View File

@@ -1,5 +1,6 @@
[gd_scene load_steps=46 format=3 uid="uid://bo20ffw2ygbks"]
[gd_scene load_steps=47 format=3 uid="uid://bo20ffw2ygbks"]
[ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_7wym6"]
[ext_resource type="PackedScene" uid="uid://bodjd0em1q8s1" path="res://src/map/dungeon/models/Set B/35. Goddess of Guidance's Floor/35_A2_GUIDANCE_FLOOR.glb" id="1_60e31"]
[sub_resource type="BoxShape3D" id="BoxShape3D_mkh5e"]
@@ -141,6 +142,7 @@ height = 18.0847
radius = 2.56592
[node name="Goddess of Guidance\'s Floor" type="Node3D"]
script = ExtResource("1_7wym6")
[node name="Model" type="Node3D" parent="."]

View File

@@ -1,6 +1,7 @@
[gd_scene load_steps=55 format=4 uid="uid://cyrrhoarhxlhg"]
[gd_scene load_steps=56 format=4 uid="uid://cyrrhoarhxlhg"]
[ext_resource type="Texture2D" uid="uid://btt02vinv3ikx" path="res://src/map/dungeon/models/Set B/36. Final Floor/36_A2_FINAL_FLOOR_VER.0_Plane Base Color.png" id="1_er87g"]
[ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_y4p12"]
[ext_resource type="Texture2D" uid="uid://bg3dxa6v6n165" path="res://src/map/dungeon/models/Set B/36. Final Floor/36_A2_FINAL_FLOOR_VER.0_DARKER_STONE_AREA_2.png" id="2_6tqdj"]
[ext_resource type="Texture2D" uid="uid://ej5sfwsfjog4" path="res://src/map/dungeon/models/Set B/36. Final Floor/36_A2_FINAL_FLOOR_VER.0_WHITE_TILE2.png" id="3_fmpqk"]
[ext_resource type="Texture2D" uid="uid://c7lt8mcdhr7sr" path="res://src/map/dungeon/models/Set B/36. Final Floor/36_A2_FINAL_FLOOR_VER.0_final_sand.jpg" id="4_k7sl3"]
@@ -855,6 +856,7 @@ blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_8ihw8")
[node name="Final Floor" type="Node3D"]
script = ExtResource("1_y4p12")
[node name="Model" type="Node3D" parent="."]