Work SFX work
Fix up Eden Pillar behavior
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@@ -565,8 +565,8 @@ layers = 2
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mesh = SubResource("PlaneMesh_5n72k")
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surface_material_override/0 = SubResource("StandardMaterial3D_l1s1j")
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[node name="Sprite3D" type="Sprite3D" parent="Minimap"]
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transform = Transform3D(5.67, 0, 0, 0, -2.47844e-07, 5.67, 0, -5.67, -2.47844e-07, 0, 0.721614, -4.4148)
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[node name="Sprite3D" type="Sprite3D" parent="Minimap/Minimap"]
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transform = Transform3D(-2.47844e-07, -5.67, -2.47844e-07, 0, -2.47844e-07, 5.67, -5.67, 2.47844e-07, 1.08336e-14, -2.4288, 3.94786, 0)
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layers = 2
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texture_filter = 0
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texture = ExtResource("4_ljhl3")
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