Work SFX work
Fix up Eden Pillar behavior
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=3 uid="uid://c5ekisphioovm"]
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[gd_scene load_steps=22 format=3 uid="uid://c5ekisphioovm"]
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[ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_cfhj4"]
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[ext_resource type="PackedScene" uid="uid://dhkbvos11tkdw" path="res://src/map/dungeon/rooms/Set A/12. Jump Scare Room.tscn" id="1_crv4e"]
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@@ -13,6 +13,7 @@
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[ext_resource type="PackedScene" uid="uid://cam640h4euewx" path="res://src/map/dungeon/rooms/Set A/05. Pit Room A.tscn" id="12_4sygy"]
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[ext_resource type="PackedScene" uid="uid://cdkcvd7pwmr2r" path="res://src/map/assets/Dungeon Doors/DOORA.tscn" id="12_hkp1m"]
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[ext_resource type="Script" uid="uid://b8bvom6o034gm" path="res://src/quest/QuestTest.cs" id="13_hkp1m"]
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[ext_resource type="PackedScene" uid="uid://cmvimr0pvsgqy" path="res://src/enemy/enemy_types/10. Eden Pillar/Eden Pillar.tscn" id="14_hsujv"]
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[sub_resource type="Environment" id="Environment_yrcgx"]
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background_mode = 1
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@@ -227,3 +228,11 @@ navigation_mesh = SubResource("NavigationMesh_hkp1m")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.41175, 1.02274, 0)
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visible = false
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mesh = SubResource("PlaneMesh_hkp1m")
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[node name="Eden Pillar" parent="." instance=ExtResource("14_hsujv")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.8435, 0, 0)
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[node name="CSGBox3D" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.4918, 1.20905, -1.40112)
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use_collision = true
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size = Vector3(1, 3.41809, 3.80225)
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