Work SFX work

Fix up Eden Pillar behavior
This commit is contained in:
2025-11-26 02:12:24 -08:00
parent db7a1df1f7
commit ed9e611fd9
86 changed files with 2822 additions and 2603 deletions

View File

@@ -24,7 +24,7 @@ public partial class MonsterRoom : DungeonRoom
public void SpawnEnemies(Godot.Collections.Dictionary<EnemyType, float> enemyInfo)
{
if (enemyInfo == null || enemyInfo.Count == 0)
if (enemyInfo == null || !enemyInfo.Any(x => x.Value > 0))
return;
var rng = new RandomNumberGenerator();