Work SFX work
Fix up Eden Pillar behavior
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@@ -24,7 +24,7 @@ public partial class MonsterRoom : DungeonRoom
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public void SpawnEnemies(Godot.Collections.Dictionary<EnemyType, float> enemyInfo)
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{
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if (enemyInfo == null || enemyInfo.Count == 0)
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if (enemyInfo == null || !enemyInfo.Any(x => x.Value > 0))
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return;
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var rng = new RandomNumberGenerator();
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