Work SFX work
Fix up Eden Pillar behavior
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@@ -1,6 +1,7 @@
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using Chickensoft.GodotNodeInterfaces;
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using Godot;
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using System;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -24,6 +25,8 @@ public interface IEnemyModelView : INode3D
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public void PlayDeathAnimation();
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public AttackData AttackData { get; set; }
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public event EventHandler HitPlayer;
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public event EventHandler ActivationFinished;
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