Work SFX work
Fix up Eden Pillar behavior
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@@ -48,6 +48,8 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
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[Node] private AudioStreamPlayer3D _absorbSFX { get; set; } = default!;
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[Node] private AudioStreamPlayer3D _hitSFX { get; set; } = default!;
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[Node] private AudioStreamPlayer3D _morphSFX { get; set; } = default!;
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[Node] private AudioStreamPlayer3D _dieSFX { get; set; } = default!;
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[Node] private AudioStreamPlayer3D _aggroSFX { get; set; } = default!;
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protected bool _activated = false;
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private Vector3 _previousPosition = Vector3.Zero;
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@@ -80,6 +82,8 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
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Activate();
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_activated = true;
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_aggroSFX.Play();
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if (this is IHaveFollowBehavior)
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_enemyLogic.Input(new EnemyLogic.Input.Follow());
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if (this is IHaveFleeBehavior)
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@@ -142,6 +146,8 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
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_enemyLogic.Input(new EnemyLogic.Input.Defeated());
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_player.ExperiencePointsComponent.Gain(ExpGiven);
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EnemyModelView.PlayDeathAnimation();
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_hitSFX.Play();
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_dieSFX.Play();
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var tweener = CreateTween();
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tweener.TweenInterval(1.0f);
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tweener.TweenCallback(Callable.From(QueueFree));
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