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@@ -1,13 +1,41 @@
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[gd_scene load_steps=26 format=4 uid="uid://2wibfnu2jvlv"]
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[gd_scene load_steps=33 format=4 uid="uid://2wibfnu2jvlv"]
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[ext_resource type="Texture2D" uid="uid://csj3kjwyn3s2u" path="res://src/enemy/enemy_types/horse_head/HORSE-FACE 1_Metal054C_1K-JPG_Color.jpg" id="1_56gxx"]
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[ext_resource type="Script" path="res://src/boss/Boss.cs" id="1_hjyt5"]
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[ext_resource type="Script" path="res://src/enemy/EnemyStatResource.cs" id="2_o3rh6"]
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[ext_resource type="Texture2D" uid="uid://dd7ocxanos2o7" path="res://src/enemy/enemy_types/horse_head/HORSE-FACE 1_Metal054C_1K-JPG_Displacement.jpg" id="2_qia0h"]
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[sub_resource type="Resource" id="Resource_f6ggm"]
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script = ExtResource("2_o3rh6")
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CurrentHP = 80.0
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MaximumHP = 80.0
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CurrentAttack = 0
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CurrentDefense = 0
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MaxAttack = 0
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MaxDefense = 0
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Luck = 0.05
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TelluricResistance = 0.0
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AeolicResistance = 0.0
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HydricResistance = 0.0
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IgneousResistance = 0.0
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FerrumResistance = 0.0
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TelluricDamageBonus = 0.0
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AeolicDamageBonus = 0.0
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BaseHydricDamageBonus = 0.0
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IgneousDamageBonus = 0.0
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FerrumDamageBonus = 0.0
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DropsSoulGemChance = 0.75
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_c0n4w"]
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radius = 9.4071
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height = 34.1332
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c6tju"]
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transparency = 1
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blend_mode = 1
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cull_mode = 2
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albedo_color = Color(1, 0, 0, 0)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0a2k1"]
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resource_name = "Material"
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cull_mode = 2
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@@ -161,6 +189,249 @@ bind/32/name = &"heelIK_R"
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bind/32/bone = -1
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bind/32/pose = Transform3D(-0.16376, 0.9865, -2.58876e-07, 1.58082e-06, 2.84217e-14, -1, -0.9865, -0.16376, -1.55948e-06, 0.296279, -1.51158, -0.141545)
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[sub_resource type="Animation" id="Animation_dbceu"]
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resource_name = "IDLE"
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length = 0.833333
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loop_mode = 1
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tracks/0/type = "position_3d"
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tracks/0/imported = true
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tracks/0/enabled = true
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tracks/0/path = NodePath("Armature/Skeleton3D:spine1")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = PackedFloat32Array(0, 1, 0.0996386, -0.273442, -1.53144, 0.0333333, 1, 0.0996386, -0.277056, -1.53144, 0.0666667, 1, 0.0996386, -0.285318, -1.53144, 0.1, 1, 0.0996386, -0.297452, -1.53144, 0.133333, 1, 0.0996386, -0.312684, -1.53144, 0.166667, 1, 0.0996386, -0.330239, -1.53144, 0.233333, 1, 0.0996387, -0.368448, -1.53144, 0.266667, 1, 0.0996386, -0.386778, -1.53144, 0.3, 1, 0.0996386, -0.403559, -1.53144, 0.333333, 1, 0.0996386, -0.418017, -1.53144, 0.366667, 1, 0.0996386, -0.427827, -1.53144, 0.4, 1, 0.0996386, -0.432991, -1.53144, 0.433333, 1, 0.0996386, -0.432991, -1.53144, 0.466667, 1, 0.0996386, -0.427827, -1.53144, 0.5, 1, 0.0996386, -0.418017, -1.53144, 0.533333, 1, 0.0996386, -0.403559, -1.53144, 0.566667, 1, 0.0996386, -0.386778, -1.53144, 0.6, 1, 0.0996387, -0.368448, -1.53144, 0.666667, 1, 0.0996386, -0.330239, -1.53144, 0.7, 1, 0.0996386, -0.312684, -1.53144, 0.733333, 1, 0.0996386, -0.297452, -1.53144, 0.766667, 1, 0.0996386, -0.285318, -1.53144, 0.8, 1, 0.0996386, -0.277056, -1.53144, 0.833333, 1, 0.0996386, -0.273442, -1.53144)
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tracks/1/type = "rotation_3d"
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tracks/1/imported = true
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tracks/1/enabled = true
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tracks/1/path = NodePath("Armature/Skeleton3D:spine1")
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tracks/1/interp = 0
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tracks/1/loop_wrap = true
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tracks/1/keys = PackedFloat32Array(0, 1, 0.0256267, -0.805691, 0.0118477, 0.591662)
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tracks/2/type = "rotation_3d"
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tracks/2/imported = true
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tracks/2/enabled = true
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tracks/2/path = NodePath("Armature/Skeleton3D:spine0")
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tracks/2/interp = 0
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tracks/2/loop_wrap = true
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tracks/2/keys = PackedFloat32Array(0, 1, -0.0145981, -0.120534, -0.248151, 0.961082)
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tracks/3/type = "rotation_3d"
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tracks/3/imported = true
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tracks/3/enabled = true
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tracks/3/path = NodePath("Armature/Skeleton3D:neck1")
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tracks/3/interp = 0
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tracks/3/loop_wrap = true
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tracks/3/keys = PackedFloat32Array(0, 1, -0.00164717, -0.070092, -0.171953, 0.982607)
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tracks/4/type = "rotation_3d"
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tracks/4/imported = true
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tracks/4/enabled = true
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tracks/4/path = NodePath("Armature/Skeleton3D:neck2")
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tracks/4/interp = 0
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tracks/4/loop_wrap = true
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tracks/4/keys = PackedFloat32Array(0, 1, -0.00793817, 0.0237057, 0.0155337, 0.999567)
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tracks/5/type = "rotation_3d"
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tracks/5/imported = true
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tracks/5/enabled = true
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tracks/5/path = NodePath("Armature/Skeleton3D:neck3")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = PackedFloat32Array(0, 1, 0.0084299, 0.0676487, 0.210882, 0.975131, 0.0333333, 1, 0.00809813, 0.0674569, 0.210267, 0.97528, 0.0666667, 1, 0.00733975, 0.0670185, 0.208859, 0.975619, 0.1, 1, 0.00622579, 0.0663741, 0.206791, 0.976111, 0.133333, 1, 0.00482728, 0.0655646, 0.204193, 0.976721, 0.166667, 1, 0.0032153, 0.0646307, 0.201197, 0.977411, 0.233333, 1, -0.000293402, 0.0625953, 0.194665, 0.978871, 0.266667, 1, -0.00197661, 0.0616175, 0.191527, 0.979549, 0.3, 1, -0.00351748, 0.0607216, 0.188652, 0.980159, 0.333333, 1, -0.00484489, 0.0599492, 0.186174, 0.980674, 0.366667, 1, -0.00574554, 0.0594248, 0.184491, 0.981019, 0.4, 1, -0.00621955, 0.0591488, 0.183605, 0.981199, 0.433333, 1, -0.00621955, 0.0591488, 0.183605, 0.981199, 0.466667, 1, -0.00574554, 0.0594248, 0.184491, 0.981019, 0.5, 1, -0.0048449, 0.0599492, 0.186174, 0.980674, 0.533333, 1, -0.00351748, 0.0607216, 0.188652, 0.980159, 0.566667, 1, -0.00197661, 0.0616175, 0.191527, 0.979549, 0.6, 1, -0.000293405, 0.0625953, 0.194665, 0.978871, 0.666667, 1, 0.00321529, 0.0646307, 0.201197, 0.977411, 0.7, 1, 0.00482728, 0.0655646, 0.204193, 0.976721, 0.733333, 1, 0.0062258, 0.0663741, 0.206791, 0.976111, 0.766667, 1, 0.00733975, 0.0670185, 0.208859, 0.975619, 0.8, 1, 0.00809813, 0.0674569, 0.210267, 0.97528, 0.833333, 1, 0.0084299, 0.0676487, 0.210882, 0.975131)
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tracks/6/type = "rotation_3d"
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tracks/6/imported = true
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tracks/6/enabled = true
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tracks/6/path = NodePath("Armature/Skeleton3D:neck4")
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tracks/6/interp = 0
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tracks/6/loop_wrap = true
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tracks/6/keys = PackedFloat32Array(0, 1, -0.0503622, -0.000903181, 0.0112395, 0.998667)
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tracks/7/type = "rotation_3d"
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tracks/7/imported = true
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tracks/7/enabled = true
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tracks/7/path = NodePath("Armature/Skeleton3D:head1")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = PackedFloat32Array(0, 1, -0.343621, 0.0521605, -0.496465, 0.795441, 0.0333333, 1, -0.343266, 0.0521274, -0.495445, 0.796232, 0.0666667, 1, -0.34245, 0.0520513, -0.493109, 0.798036, 0.1, 1, -0.341246, 0.0519387, -0.48967, 0.800673, 0.133333, 1, -0.339724, 0.0517958, -0.485337, 0.803961, 0.166667, 1, -0.337956, 0.051629, -0.480323, 0.807719, 0.233333, 1, -0.334059, 0.0512583, -0.46934, 0.81578, 0.266667, 1, -0.332166, 0.0510769, -0.464037, 0.819589, 0.3, 1, -0.330419, 0.0509087, -0.459165, 0.823043, 0.333333, 1, -0.328904, 0.0507623, -0.454953, 0.825992, 0.366667, 1, -0.327872, 0.0506621, -0.452089, 0.827979, 0.4, 1, -0.327326, 0.0506092, -0.450579, 0.829021, 0.433333, 1, -0.327326, 0.0506092, -0.450579, 0.829021, 0.466667, 1, -0.327872, 0.0506622, -0.452089, 0.827979, 0.5, 1, -0.328904, 0.0507623, -0.454953, 0.825992, 0.533333, 1, -0.330419, 0.0509087, -0.459165, 0.823043, 0.566667, 1, -0.332166, 0.0510769, -0.464037, 0.819589, 0.6, 1, -0.334059, 0.0512584, -0.46934, 0.81578, 0.666667, 1, -0.337956, 0.051629, -0.480323, 0.807719, 0.7, 1, -0.339724, 0.0517958, -0.485337, 0.803961, 0.733333, 1, -0.341246, 0.0519387, -0.48967, 0.800673, 0.766667, 1, -0.34245, 0.0520513, -0.493109, 0.798036, 0.8, 1, -0.343266, 0.0521274, -0.495445, 0.796232, 0.833333, 1, -0.343621, 0.0521605, -0.496465, 0.795441)
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tracks/8/type = "rotation_3d"
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tracks/8/imported = true
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tracks/8/enabled = true
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tracks/8/path = NodePath("Armature/Skeleton3D:arm1_L")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/keys = PackedFloat32Array(0, 1, -0.805738, -0.0791136, -0.0234744, 0.586495, 0.0333333, 1, -0.805938, -0.0794798, -0.0234829, 0.58617, 0.0666667, 1, -0.806395, -0.0803168, -0.0235025, 0.585427, 0.1, 1, -0.807063, -0.0815459, -0.0235311, 0.584333, 0.133333, 1, -0.807899, -0.0830886, -0.023567, 0.582958, 0.166667, 1, -0.808858, -0.0848661, -0.0236081, 0.581369, 0.233333, 1, -0.810925, -0.0887329, -0.0236972, 0.577897, 0.266667, 1, -0.811908, -0.0905869, -0.0237397, 0.576226, 0.3, 1, -0.812803, -0.0922837, -0.0237784, 0.574691, 0.333333, 1, -0.813569, -0.093745, -0.0238117, 0.573367, 0.366667, 1, -0.814088, -0.0947363, -0.0238342, 0.572467, 0.466667, 1, -0.814088, -0.0947363, -0.0238342, 0.572467, 0.5, 1, -0.813569, -0.093745, -0.0238117, 0.573367, 0.533333, 1, -0.812803, -0.0922837, -0.0237784, 0.574691, 0.566667, 1, -0.811908, -0.0905869, -0.0237397, 0.576226, 0.6, 1, -0.810925, -0.0887329, -0.0236972, 0.577897, 0.666667, 1, -0.808858, -0.0848661, -0.0236081, 0.581369, 0.7, 1, -0.807899, -0.0830886, -0.023567, 0.582958, 0.733333, 1, -0.807063, -0.0815459, -0.0235311, 0.584333, 0.766667, 1, -0.806395, -0.0803168, -0.0235025, 0.585427, 0.8, 1, -0.805938, -0.0794798, -0.0234829, 0.58617, 0.833333, 1, -0.805738, -0.0791136, -0.0234744, 0.586496)
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tracks/9/type = "rotation_3d"
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tracks/9/imported = true
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tracks/9/enabled = true
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tracks/9/path = NodePath("Armature/Skeleton3D:arm2_L")
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tracks/9/interp = 0
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tracks/9/loop_wrap = true
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tracks/9/keys = PackedFloat32Array(0, 1, -0.115057, 0.109368, -0.147698, 0.97621)
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tracks/10/type = "rotation_3d"
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tracks/10/imported = true
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tracks/10/enabled = true
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tracks/10/path = NodePath("Armature/Skeleton3D:arm3_L")
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tracks/10/interp = 0
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tracks/10/loop_wrap = true
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tracks/10/keys = PackedFloat32Array(0, 1, -0.198666, -0.526459, -0.59096, 0.578047)
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tracks/11/type = "rotation_3d"
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tracks/11/imported = true
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tracks/11/enabled = true
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tracks/11/path = NodePath("Armature/Skeleton3D:hand_L")
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tracks/11/interp = 0
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tracks/11/loop_wrap = true
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tracks/11/keys = PackedFloat32Array(0, 1, -0.27629, -0.0267945, -0.027508, 0.960307)
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tracks/12/type = "position_3d"
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tracks/12/imported = true
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tracks/12/enabled = true
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tracks/12/path = NodePath("Armature/Skeleton3D:arm1_R")
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tracks/12/interp = 1
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tracks/12/loop_wrap = true
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tracks/12/keys = PackedFloat32Array(0, 1, -0.203939, 3.66122, 0.0735636, 0.0333333, 1, -0.203149, 3.65514, 0.0747129, 0.0666667, 1, -0.201342, 3.64125, 0.0773398, 0.1, 1, -0.198689, 3.62084, 0.0811979, 0.133333, 1, -0.195358, 3.59523, 0.0860411, 0.166667, 1, -0.191519, 3.56571, 0.0916231, 0.233333, 1, -0.183164, 3.50145, 0.103772, 0.266667, 1, -0.179156, 3.47063, 0.1096, 0.3, 1, -0.175487, 3.44241, 0.114936, 0.333333, 1, -0.172325, 3.4181, 0.119533, 0.366667, 1, -0.17018, 3.4016, 0.122653, 0.4, 1, -0.169051, 3.39292, 0.124294, 0.433333, 1, -0.169051, 3.39292, 0.124294, 0.466667, 1, -0.17018, 3.4016, 0.122653, 0.5, 1, -0.172325, 3.4181, 0.119533, 0.533333, 1, -0.175486, 3.44241, 0.114936, 0.566667, 1, -0.179156, 3.47063, 0.1096, 0.6, 1, -0.183164, 3.50145, 0.103772, 0.666667, 1, -0.191519, 3.56571, 0.0916231, 0.7, 1, -0.195358, 3.59523, 0.0860411, 0.733333, 1, -0.198689, 3.62084, 0.0811979, 0.766667, 1, -0.201342, 3.64125, 0.0773398, 0.8, 1, -0.203149, 3.65514, 0.0747129, 0.833333, 1, -0.203939, 3.66122, 0.0735636)
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tracks/13/type = "rotation_3d"
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tracks/13/imported = true
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tracks/13/enabled = true
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tracks/13/path = NodePath("Armature/Skeleton3D:arm1_R")
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tracks/13/interp = 0
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tracks/13/loop_wrap = true
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tracks/13/keys = PackedFloat32Array(0, 1, 0.502686, -0.531044, -0.680821, 0.0422068)
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tracks/14/type = "rotation_3d"
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tracks/14/imported = true
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tracks/14/enabled = true
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tracks/14/path = NodePath("Armature/Skeleton3D:arm2_R")
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tracks/14/interp = 0
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tracks/14/loop_wrap = true
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tracks/33/path = NodePath("Armature/Skeleton3D:heelIK_R")
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tracks/33/interp = 0
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tracks/33/loop_wrap = true
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tracks/33/keys = PackedFloat32Array(0, 1, -0.514417, -0.701671, 0.342235, 0.354835)
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[sub_resource type="Animation" id="Animation_gbusp"]
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resource_name = "ATTACK SMALLER"
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length = 1.875
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@@ -645,249 +916,6 @@ tracks/33/interp = 1
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tracks/33/loop_wrap = true
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tracks/33/keys = PackedFloat32Array(0, 1, -0.514417, -0.701671, 0.342235, 0.354835, 0.0333333, 1, -0.516575, -0.696077, 0.34818, 0.356928, 0.0666667, 1, -0.521046, -0.683648, 0.361099, 0.361585, 0.1, 1, -0.526802, -0.665825, 0.378966, 0.368161, 0.133333, 1, -0.532831, -0.644142, 0.399731, 0.376016, 0.166667, 1, -0.538235, -0.620345, 0.421387, 0.384587, 0.2, 1, -0.541623, -0.598138, 0.440584, 0.393398, 0.233333, 1, -0.543484, -0.578544, 0.457025, 0.401298, 0.266667, 1, -0.544416, -0.56113, 0.47147, 0.407996, 0.3, 1, -0.544778, -0.545632, 0.484336, 0.413427, 0.333333, 1, -0.544721, -0.531989, 0.495718, 0.417767, 0.366667, 1, -0.544377, -0.520646, 0.505311, 0.421002, 0.4, 1, -0.543924, -0.510791, 0.513622, 0.423594, 0.433333, 1, -0.543459, -0.502293, 0.520716, 0.425687, 0.466667, 1, -0.543068, -0.495006, 0.52665, 0.427418, 0.5, 1, -0.542828, -0.488779, 0.531472, 0.428917, 0.533333, 1, -0.542927, -0.483649, 0.534893, 0.430352, 0.566667, 1, -0.543361, -0.479085, 0.537304, 0.431904, 0.6, 1, -0.544186, -0.474919, 0.538729, 0.433686, 0.633333, 1, -0.545455, -0.470982, 0.539193, 0.435806, 0.666667, 1, -0.547213, -0.467098, 0.538712, 0.438368, 0.7, 1, -0.549718, -0.46294, 0.537006, 0.441725, 0.733333, 1, -0.552835, -0.458304, 0.534392, 0.445821, 0.766667, 1, -0.556593, -0.453005, 0.530871, 0.450742, 0.8, 1, -0.561009, -0.446855, 0.526438, 0.456567, 0.833333, 1, -0.566094, -0.43966, 0.521083, 0.463367, 0.866667, 1, -0.574512, -0.428383, 0.511969, 0.473617, 0.9, 1, -0.580739, -0.420013, 0.504981, 0.480963, 0.933333, 1, -0.583481, -0.416308, 0.501836, 0.484146, 1.5, 1, -0.583481, -0.416308, 0.501836, 0.484147, 1.53333, 1, -0.586926, -0.412707, 0.504724, 0.480046, 1.56667, 1, -0.593849, -0.405313, 0.510547, 0.4716, 1.6, 1, -0.602537, -0.395719, 0.517887, 0.460596, 1.63333, 1, -0.611371, -0.385577, 0.525409, 0.44889, 1.66667, 1, -0.618875, -0.376627, 0.531899, 0.43844, 1.7, 1, -0.62194, -0.372867, 0.534831, 0.433723, 1.73333, 1, -0.621975, -0.376239, 0.534019, 0.431758, 1.76667, 1, -0.620122, -0.387062, 0.529695, 0.430181, 1.8, 1, -0.616869, -0.404941, 0.52204, 0.42775, 1.83333, 1, -0.61211, -0.428794, 0.511234, 0.424379, 1.86667, 1, -0.605462, -0.458552, 0.496893, 0.419813, 1.9, 1, -0.597286, -0.490892, 0.480276, 0.414256, 1.93333, 1, -0.587653, -0.524555, 0.461789, 0.407745, 2, 1, -0.564883, -0.591093, 0.421348, 0.392406, 2.03333, 1, -0.552901, -0.620859, 0.401387, 0.384349, 2.06667, 1, -0.54137, -0.646947, 0.382828, 0.376592, 2.1, 1, -0.530904, -0.668795, 0.366451, 0.36955, 2.13333, 1, -0.522132, -0.685942, 0.353021, 0.363646, 2.16667, 1, -0.515661, -0.697975, 0.34327, 0.359292, 2.2, 1, -0.513299, -0.702245, 0.339742, 0.357704, 2.20833, 1, -0.512705, -0.703308, 0.338857, 0.357304)
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[sub_resource type="Animation" id="Animation_dbceu"]
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resource_name = "IDLE"
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length = 0.833333
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loop_mode = 1
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tracks/0/type = "position_3d"
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tracks/0/imported = true
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tracks/0/enabled = true
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tracks/0/path = NodePath("Armature/Skeleton3D:spine1")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = PackedFloat32Array(0, 1, 0.0996386, -0.273442, -1.53144, 0.0333333, 1, 0.0996386, -0.277056, -1.53144, 0.0666667, 1, 0.0996386, -0.285318, -1.53144, 0.1, 1, 0.0996386, -0.297452, -1.53144, 0.133333, 1, 0.0996386, -0.312684, -1.53144, 0.166667, 1, 0.0996386, -0.330239, -1.53144, 0.233333, 1, 0.0996387, -0.368448, -1.53144, 0.266667, 1, 0.0996386, -0.386778, -1.53144, 0.3, 1, 0.0996386, -0.403559, -1.53144, 0.333333, 1, 0.0996386, -0.418017, -1.53144, 0.366667, 1, 0.0996386, -0.427827, -1.53144, 0.4, 1, 0.0996386, -0.432991, -1.53144, 0.433333, 1, 0.0996386, -0.432991, -1.53144, 0.466667, 1, 0.0996386, -0.427827, -1.53144, 0.5, 1, 0.0996386, -0.418017, -1.53144, 0.533333, 1, 0.0996386, -0.403559, -1.53144, 0.566667, 1, 0.0996386, -0.386778, -1.53144, 0.6, 1, 0.0996387, -0.368448, -1.53144, 0.666667, 1, 0.0996386, -0.330239, -1.53144, 0.7, 1, 0.0996386, -0.312684, -1.53144, 0.733333, 1, 0.0996386, -0.297452, -1.53144, 0.766667, 1, 0.0996386, -0.285318, -1.53144, 0.8, 1, 0.0996386, -0.277056, -1.53144, 0.833333, 1, 0.0996386, -0.273442, -1.53144)
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tracks/1/type = "rotation_3d"
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tracks/1/imported = true
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tracks/1/enabled = true
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tracks/1/path = NodePath("Armature/Skeleton3D:spine1")
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tracks/1/interp = 0
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tracks/1/loop_wrap = true
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tracks/1/keys = PackedFloat32Array(0, 1, 0.0256267, -0.805691, 0.0118477, 0.591662)
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tracks/2/type = "rotation_3d"
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tracks/2/imported = true
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tracks/2/enabled = true
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tracks/2/path = NodePath("Armature/Skeleton3D:spine0")
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tracks/2/interp = 0
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tracks/2/loop_wrap = true
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tracks/2/keys = PackedFloat32Array(0, 1, -0.0145981, -0.120534, -0.248151, 0.961082)
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tracks/3/type = "rotation_3d"
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tracks/3/imported = true
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tracks/3/enabled = true
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tracks/3/path = NodePath("Armature/Skeleton3D:neck1")
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tracks/3/interp = 0
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tracks/3/loop_wrap = true
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tracks/3/keys = PackedFloat32Array(0, 1, -0.00164717, -0.070092, -0.171953, 0.982607)
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tracks/4/type = "rotation_3d"
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tracks/4/imported = true
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tracks/4/enabled = true
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tracks/4/path = NodePath("Armature/Skeleton3D:neck2")
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tracks/4/interp = 0
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tracks/4/loop_wrap = true
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tracks/4/keys = PackedFloat32Array(0, 1, -0.00793817, 0.0237057, 0.0155337, 0.999567)
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tracks/5/type = "rotation_3d"
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tracks/5/imported = true
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tracks/5/enabled = true
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tracks/5/path = NodePath("Armature/Skeleton3D:neck3")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = PackedFloat32Array(0, 1, 0.0084299, 0.0676487, 0.210882, 0.975131, 0.0333333, 1, 0.00809813, 0.0674569, 0.210267, 0.97528, 0.0666667, 1, 0.00733975, 0.0670185, 0.208859, 0.975619, 0.1, 1, 0.00622579, 0.0663741, 0.206791, 0.976111, 0.133333, 1, 0.00482728, 0.0655646, 0.204193, 0.976721, 0.166667, 1, 0.0032153, 0.0646307, 0.201197, 0.977411, 0.233333, 1, -0.000293402, 0.0625953, 0.194665, 0.978871, 0.266667, 1, -0.00197661, 0.0616175, 0.191527, 0.979549, 0.3, 1, -0.00351748, 0.0607216, 0.188652, 0.980159, 0.333333, 1, -0.00484489, 0.0599492, 0.186174, 0.980674, 0.366667, 1, -0.00574554, 0.0594248, 0.184491, 0.981019, 0.4, 1, -0.00621955, 0.0591488, 0.183605, 0.981199, 0.433333, 1, -0.00621955, 0.0591488, 0.183605, 0.981199, 0.466667, 1, -0.00574554, 0.0594248, 0.184491, 0.981019, 0.5, 1, -0.0048449, 0.0599492, 0.186174, 0.980674, 0.533333, 1, -0.00351748, 0.0607216, 0.188652, 0.980159, 0.566667, 1, -0.00197661, 0.0616175, 0.191527, 0.979549, 0.6, 1, -0.000293405, 0.0625953, 0.194665, 0.978871, 0.666667, 1, 0.00321529, 0.0646307, 0.201197, 0.977411, 0.7, 1, 0.00482728, 0.0655646, 0.204193, 0.976721, 0.733333, 1, 0.0062258, 0.0663741, 0.206791, 0.976111, 0.766667, 1, 0.00733975, 0.0670185, 0.208859, 0.975619, 0.8, 1, 0.00809813, 0.0674569, 0.210267, 0.97528, 0.833333, 1, 0.0084299, 0.0676487, 0.210882, 0.975131)
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tracks/6/type = "rotation_3d"
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tracks/6/imported = true
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tracks/6/enabled = true
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tracks/6/path = NodePath("Armature/Skeleton3D:neck4")
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tracks/6/interp = 0
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tracks/6/loop_wrap = true
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tracks/6/keys = PackedFloat32Array(0, 1, -0.0503622, -0.000903181, 0.0112395, 0.998667)
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tracks/7/type = "rotation_3d"
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tracks/7/imported = true
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tracks/7/enabled = true
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tracks/7/path = NodePath("Armature/Skeleton3D:head1")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = PackedFloat32Array(0, 1, -0.343621, 0.0521605, -0.496465, 0.795441, 0.0333333, 1, -0.343266, 0.0521274, -0.495445, 0.796232, 0.0666667, 1, -0.34245, 0.0520513, -0.493109, 0.798036, 0.1, 1, -0.341246, 0.0519387, -0.48967, 0.800673, 0.133333, 1, -0.339724, 0.0517958, -0.485337, 0.803961, 0.166667, 1, -0.337956, 0.051629, -0.480323, 0.807719, 0.233333, 1, -0.334059, 0.0512583, -0.46934, 0.81578, 0.266667, 1, -0.332166, 0.0510769, -0.464037, 0.819589, 0.3, 1, -0.330419, 0.0509087, -0.459165, 0.823043, 0.333333, 1, -0.328904, 0.0507623, -0.454953, 0.825992, 0.366667, 1, -0.327872, 0.0506621, -0.452089, 0.827979, 0.4, 1, -0.327326, 0.0506092, -0.450579, 0.829021, 0.433333, 1, -0.327326, 0.0506092, -0.450579, 0.829021, 0.466667, 1, -0.327872, 0.0506622, -0.452089, 0.827979, 0.5, 1, -0.328904, 0.0507623, -0.454953, 0.825992, 0.533333, 1, -0.330419, 0.0509087, -0.459165, 0.823043, 0.566667, 1, -0.332166, 0.0510769, -0.464037, 0.819589, 0.6, 1, -0.334059, 0.0512584, -0.46934, 0.81578, 0.666667, 1, -0.337956, 0.051629, -0.480323, 0.807719, 0.7, 1, -0.339724, 0.0517958, -0.485337, 0.803961, 0.733333, 1, -0.341246, 0.0519387, -0.48967, 0.800673, 0.766667, 1, -0.34245, 0.0520513, -0.493109, 0.798036, 0.8, 1, -0.343266, 0.0521274, -0.495445, 0.796232, 0.833333, 1, -0.343621, 0.0521605, -0.496465, 0.795441)
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tracks/8/type = "rotation_3d"
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tracks/8/imported = true
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tracks/8/enabled = true
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tracks/8/path = NodePath("Armature/Skeleton3D:arm1_L")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/keys = PackedFloat32Array(0, 1, -0.805738, -0.0791136, -0.0234744, 0.586495, 0.0333333, 1, -0.805938, -0.0794798, -0.0234829, 0.58617, 0.0666667, 1, -0.806395, -0.0803168, -0.0235025, 0.585427, 0.1, 1, -0.807063, -0.0815459, -0.0235311, 0.584333, 0.133333, 1, -0.807899, -0.0830886, -0.023567, 0.582958, 0.166667, 1, -0.808858, -0.0848661, -0.0236081, 0.581369, 0.233333, 1, -0.810925, -0.0887329, -0.0236972, 0.577897, 0.266667, 1, -0.811908, -0.0905869, -0.0237397, 0.576226, 0.3, 1, -0.812803, -0.0922837, -0.0237784, 0.574691, 0.333333, 1, -0.813569, -0.093745, -0.0238117, 0.573367, 0.366667, 1, -0.814088, -0.0947363, -0.0238342, 0.572467, 0.466667, 1, -0.814088, -0.0947363, -0.0238342, 0.572467, 0.5, 1, -0.813569, -0.093745, -0.0238117, 0.573367, 0.533333, 1, -0.812803, -0.0922837, -0.0237784, 0.574691, 0.566667, 1, -0.811908, -0.0905869, -0.0237397, 0.576226, 0.6, 1, -0.810925, -0.0887329, -0.0236972, 0.577897, 0.666667, 1, -0.808858, -0.0848661, -0.0236081, 0.581369, 0.7, 1, -0.807899, -0.0830886, -0.023567, 0.582958, 0.733333, 1, -0.807063, -0.0815459, -0.0235311, 0.584333, 0.766667, 1, -0.806395, -0.0803168, -0.0235025, 0.585427, 0.8, 1, -0.805938, -0.0794798, -0.0234829, 0.58617, 0.833333, 1, -0.805738, -0.0791136, -0.0234744, 0.586496)
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tracks/9/type = "rotation_3d"
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tracks/9/imported = true
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tracks/9/enabled = true
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tracks/9/path = NodePath("Armature/Skeleton3D:arm2_L")
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tracks/9/interp = 0
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tracks/9/loop_wrap = true
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tracks/9/keys = PackedFloat32Array(0, 1, -0.115057, 0.109368, -0.147698, 0.97621)
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tracks/10/type = "rotation_3d"
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tracks/10/imported = true
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tracks/10/enabled = true
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tracks/10/path = NodePath("Armature/Skeleton3D:arm3_L")
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tracks/10/interp = 0
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tracks/10/loop_wrap = true
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tracks/10/keys = PackedFloat32Array(0, 1, -0.198666, -0.526459, -0.59096, 0.578047)
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tracks/11/type = "rotation_3d"
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tracks/11/imported = true
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tracks/11/enabled = true
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tracks/11/path = NodePath("Armature/Skeleton3D:hand_L")
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tracks/11/interp = 0
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tracks/11/loop_wrap = true
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tracks/11/keys = PackedFloat32Array(0, 1, -0.27629, -0.0267945, -0.027508, 0.960307)
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tracks/12/type = "position_3d"
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tracks/12/imported = true
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tracks/12/enabled = true
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tracks/12/path = NodePath("Armature/Skeleton3D:arm1_R")
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tracks/12/interp = 1
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tracks/12/loop_wrap = true
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tracks/28/keys = PackedFloat32Array(0, 1, -0.267474, 0.0202273, -0.174523, 0.947413, 0.0666667, 1, -0.268316, 0.02022, -0.175072, 0.947073, 0.1, 1, -0.269212, 0.0202123, -0.175657, 0.946711, 0.133333, 1, -0.270343, 0.0202025, -0.176395, 0.946251, 0.166667, 1, -0.271579, 0.0201917, -0.177202, 0.945747, 0.2, 1, -0.272916, 0.02018, -0.178074, 0.945198, 0.233333, 1, -0.274246, 0.0201682, -0.178942, 0.944649, 0.266667, 1, -0.275515, 0.020157, -0.17977, 0.944123, 0.3, 1, -0.276672, 0.0201467, -0.180525, 0.943641, 0.333333, 1, -0.277664, 0.0201378, -0.181172, 0.943225, 0.4, 1, -0.278687, 0.0201287, -0.18184, 0.942795, 0.5, 1, -0.277664, 0.0201378, -0.181172, 0.943225, 0.533333, 1, -0.276672, 0.0201467, -0.180525, 0.943641, 0.566667, 1, -0.275515, 0.020157, -0.17977, 0.944123, 0.6, 1, -0.274246, 0.0201682, -0.178942, 0.944649, 0.633333, 1, -0.272916, 0.02018, -0.178074, 0.945198, 0.666667, 1, -0.271579, 0.0201917, -0.177202, 0.945747, 0.7, 1, -0.270343, 0.0202025, -0.176395, 0.946251, 0.733333, 1, -0.269212, 0.0202123, -0.175657, 0.946711, 0.766667, 1, -0.268316, 0.02022, -0.175072, 0.947073, 0.833333, 1, -0.267474, 0.0202273, -0.174523, 0.947413)
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tracks/29/type = "rotation_3d"
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tracks/29/imported = true
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tracks/29/enabled = true
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tracks/29/path = NodePath("Armature/Skeleton3D:foot1_R")
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tracks/29/interp = 0
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tracks/29/loop_wrap = true
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tracks/29/keys = PackedFloat32Array(0, 1, 0.150998, -0.0515735, 0.668372, 0.726511)
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tracks/30/type = "position_3d"
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tracks/30/imported = true
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tracks/30/enabled = true
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tracks/30/path = NodePath("Armature/Skeleton3D:kneeIK_R")
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tracks/30/interp = 0
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tracks/30/loop_wrap = true
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tracks/30/keys = PackedFloat32Array(0, 1, -3.50195, -6.14899, -3.29558)
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tracks/31/type = "rotation_3d"
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tracks/31/imported = true
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tracks/31/enabled = true
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tracks/31/path = NodePath("Armature/Skeleton3D:kneeIK_R")
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tracks/31/interp = 0
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tracks/31/loop_wrap = true
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tracks/31/keys = PackedFloat32Array(0, 1, 0.631114, -0.565121, -0.468982, 0.249777)
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tracks/32/type = "position_3d"
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tracks/32/imported = true
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tracks/32/enabled = true
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tracks/32/path = NodePath("Armature/Skeleton3D:heelIK_R")
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tracks/32/interp = 0
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tracks/32/loop_wrap = true
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tracks/32/keys = PackedFloat32Array(0, 1, -3.87024, -12.3974, -5.7547)
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tracks/33/type = "rotation_3d"
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tracks/33/imported = true
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tracks/33/enabled = true
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tracks/33/path = NodePath("Armature/Skeleton3D:heelIK_R")
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tracks/33/interp = 0
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tracks/33/loop_wrap = true
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tracks/33/keys = PackedFloat32Array(0, 1, -0.514417, -0.701671, 0.342235, 0.354835)
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[sub_resource type="Animation" id="Animation_7am3g"]
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resource_name = "WALKING"
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length = 0.875
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@@ -1182,10 +1210,52 @@ states/Walk/node = SubResource("AnimationNodeAnimation_iryuq")
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states/Walk/position = Vector2(334, 221)
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transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_6wk5k"), "Idle", "PrimaryAttack", SubResource("AnimationNodeStateMachineTransition_bo45h"), "Idle", "SecondaryAttack", SubResource("AnimationNodeStateMachineTransition_2cju5"), "Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_5ffxq"), "Walk", "Idle", SubResource("AnimationNodeStateMachineTransition_f0420"), "PrimaryAttack", "Idle", SubResource("AnimationNodeStateMachineTransition_met4p"), "SecondaryAttack", "Idle", SubResource("AnimationNodeStateMachineTransition_hf6u1")]
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[sub_resource type="BoxShape3D" id="BoxShape3D_bhe2v"]
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size = Vector3(14.6793, 34.6932, 15.6199)
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[sub_resource type="Animation" id="Animation_q24il"]
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resource_name = "Hit"
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length = 0.250008
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step = 0.0833333
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Armature/Skeleton3D/Cube_035:material_overlay:albedo_color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.166667, 0.25),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Color(1, 0, 0, 0), Color(1, 0, 0, 0.678431), Color(1, 0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_xhb0i"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Armature/Skeleton3D/Cube_035:material_overlay:albedo_color")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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|
"transitions": PackedFloat32Array(1),
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"update": 0,
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|
"values": [Color(1, 0, 0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_nod6b"]
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_data = {
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"Hit": SubResource("Animation_q24il"),
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"RESET": SubResource("Animation_xhb0i")
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}
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[node name="HorseFace" type="CharacterBody3D"]
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transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, 0, 0, 0)
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axis_lock_linear_y = true
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script = ExtResource("1_hjyt5")
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BossResource = SubResource("Resource_f6ggm")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.212402, 17.1453, 0)
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|
@@ -1199,7 +1269,7 @@ bones/0/name = "spine1"
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bones/0/parent = -1
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bones/0/rest = Transform3D(1.49012e-06, 0.00846654, -0.999964, 2.93367e-08, 0.999964, 0.00846654, 1, -4.23752e-08, 1.49012e-06, 0.000155807, -0.00105953, -2.01735)
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|
bones/0/enabled = true
|
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|
bones/0/position = Vector3(0.0996386, -0.432963, -1.53144)
|
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|
bones/0/position = Vector3(0.0996386, -0.304296, -1.53144)
|
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|
bones/0/rotation = Quaternion(0.0256267, -0.805691, 0.0118477, 0.591662)
|
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/name = "spine0"
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@@ -1228,7 +1298,7 @@ bones/4/parent = 3
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bones/4/rest = Transform3D(0.901905, -0.410135, 0.135488, 0.412416, 0.910915, 0.0120912, -0.128377, 0.0449723, 0.990705, 2.5332e-07, 0.990515, -7.07805e-08)
|
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|
|
bones/4/enabled = true
|
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|
|
bones/4/position = Vector3(2.5332e-07, 0.990515, -7.07805e-08)
|
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|
bones/4/rotation = Quaternion(-0.00621695, 0.0591503, 0.18361, 0.981198)
|
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|
bones/4/rotation = Quaternion(0.00559743, 0.0660105, 0.205624, 0.976386)
|
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|
bones/4/scale = Vector3(1, 1, 1)
|
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bones/5/name = "neck4"
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bones/5/parent = 4
|
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|
@@ -1242,7 +1312,7 @@ bones/6/parent = 5
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|
bones/6/rest = Transform3D(0.0598389, 0.98531, 0.15995, -0.975271, 0.0235553, 0.219755, 0.212759, -0.169144, 0.962353, 3.65078e-07, 1.40318, 0)
|
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|
|
bones/6/enabled = true
|
|
|
|
|
bones/6/position = Vector3(3.65078e-07, 1.40318, 0)
|
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|
bones/6/rotation = Quaternion(-0.327329, 0.0506095, -0.450587, 0.829015)
|
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|
bones/6/rotation = Quaternion(-0.340563, 0.0518747, -0.487725, 0.802153)
|
|
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|
|
bones/6/scale = Vector3(1, 1, 1)
|
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|
bones/7/name = "Bone.007"
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|
bones/7/parent = 6
|
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|
@@ -1277,7 +1347,7 @@ bones/11/parent = 1
|
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|
bones/11/rest = Transform3D(0.981457, 0.0769315, -0.175568, 0.18837, -0.217537, 0.957703, 0.035485, -0.973015, -0.227995, -1.09896e-07, 3.84743, -2.10479e-07)
|
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|
|
bones/11/enabled = true
|
|
|
|
|
bones/11/position = Vector3(-1.09896e-07, 3.84743, -2.10479e-07)
|
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|
|
|
bones/11/rotation = Quaternion(-0.814088, -0.0947363, -0.0238342, 0.572467)
|
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|
|
bones/11/rotation = Quaternion(-0.807439, -0.0822391, -0.0235473, 0.583716)
|
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|
|
|
bones/11/scale = Vector3(1, 1, 1)
|
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|
bones/12/name = "arm2_L"
|
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|
bones/12/parent = 11
|
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|
@@ -1304,7 +1374,7 @@ bones/15/name = "arm1_R"
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|
|
bones/15/parent = 1
|
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|
|
bones/15/rest = Transform3D(-0.98213, 0.0512573, -0.181089, -0.187541, -0.185921, 0.964501, 0.0157694, 0.981227, 0.192212, 0.00107862, 3.8461, -0.0821097)
|
|
|
|
|
bones/15/enabled = true
|
|
|
|
|
bones/15/position = Vector3(-0.169057, 3.39297, 0.124285)
|
|
|
|
|
bones/15/position = Vector3(-0.197192, 3.60933, 0.083374)
|
|
|
|
|
bones/15/rotation = Quaternion(-0.502686, 0.531044, 0.680821, -0.0422068)
|
|
|
|
|
bones/15/scale = Vector3(1, 1, 1)
|
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|
|
bones/16/name = "arm2_R"
|
|
|
|
|
@@ -1319,7 +1389,7 @@ bones/17/parent = 16
|
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|
|
bones/17/rest = Transform3D(0.998789, 0.0488077, -0.00615137, -0.0491113, 0.996528, -0.0672226, 0.00284903, 0.0674433, 0.997719, -5.21541e-08, 3.04263, -1.31503e-06)
|
|
|
|
|
bones/17/enabled = true
|
|
|
|
|
bones/17/position = Vector3(-5.21541e-08, 3.04263, -1.31503e-06)
|
|
|
|
|
bones/17/rotation = Quaternion(-0.00818948, 0.0960438, 0.278026, 0.955725)
|
|
|
|
|
bones/17/rotation = Quaternion(-0.0398582, 0.0971555, 0.267054, 0.957943)
|
|
|
|
|
bones/17/scale = Vector3(1, 1, 1)
|
|
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|
|
bones/18/name = "hand_R"
|
|
|
|
|
bones/18/parent = 17
|
|
|
|
|
@@ -1332,7 +1402,7 @@ bones/19/name = "hip_L"
|
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|
|
bones/19/parent = -1
|
|
|
|
|
bones/19/rest = Transform3D(0.138486, 0.897208, 0.419333, -0.129033, -0.403458, 0.905854, 0.981923, -0.179556, 0.059896, 0.000155807, -0.00105953, -2.01735)
|
|
|
|
|
bones/19/enabled = true
|
|
|
|
|
bones/19/position = Vector3(0.147751, -0.371062, -1.49267)
|
|
|
|
|
bones/19/position = Vector3(0.147751, -0.296602, -1.49267)
|
|
|
|
|
bones/19/rotation = Quaternion(0.427793, 0.34021, 0.687061, -0.478745)
|
|
|
|
|
bones/19/scale = Vector3(1, 1, 1)
|
|
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|
|
bones/20/name = "leg1_L"
|
|
|
|
|
@@ -1340,14 +1410,14 @@ bones/20/parent = 19
|
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|
|
bones/20/rest = Transform3D(0.945603, 0.113405, 0.304916, -0.324072, 0.410457, 0.852351, -0.0284943, -0.9048, 0.424881, 2.08616e-07, 2.00996, -7.1153e-07)
|
|
|
|
|
bones/20/enabled = true
|
|
|
|
|
bones/20/position = Vector3(2.08616e-07, 2.00996, -7.1153e-07)
|
|
|
|
|
bones/20/rotation = Quaternion(-0.433739, -0.3303, -0.375567, 0.749481)
|
|
|
|
|
bones/20/rotation = Quaternion(-0.437096, -0.326147, -0.370446, 0.751895)
|
|
|
|
|
bones/20/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/21/name = "leg2_L"
|
|
|
|
|
bones/21/parent = 20
|
|
|
|
|
bones/21/rest = Transform3D(0.990336, -0.138679, 0.00180777, 0.138628, 0.990193, 0.0173138, -0.00419111, -0.0168959, 0.999848, 5.96046e-08, 5.85994, -5.23403e-07)
|
|
|
|
|
bones/21/enabled = true
|
|
|
|
|
bones/21/position = Vector3(5.96046e-08, 5.85994, -5.23403e-07)
|
|
|
|
|
bones/21/rotation = Quaternion(-0.0494072, 0.00187672, 0.395211, 0.917259)
|
|
|
|
|
bones/21/rotation = Quaternion(-0.047818, 0.00188788, 0.382499, 0.922716)
|
|
|
|
|
bones/21/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/22/name = "foot1_L"
|
|
|
|
|
bones/22/parent = 21
|
|
|
|
|
@@ -1381,7 +1451,7 @@ bones/26/name = "hip_R"
|
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|
|
bones/26/parent = -1
|
|
|
|
|
bones/26/rest = Transform3D(0.138486, -0.897208, -0.419333, 0.129033, -0.403458, 0.905854, -0.981923, -0.179556, 0.059896, -0.000155807, -0.00105953, -2.01735)
|
|
|
|
|
bones/26/enabled = true
|
|
|
|
|
bones/26/position = Vector3(0.0289172, -0.357332, -1.59603)
|
|
|
|
|
bones/26/position = Vector3(0.0289172, -0.307692, -1.59603)
|
|
|
|
|
bones/26/rotation = Quaternion(0.695067, -0.09936, -0.377924, -0.603475)
|
|
|
|
|
bones/26/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/27/name = "leg1_R"
|
|
|
|
|
@@ -1389,14 +1459,14 @@ bones/27/parent = 26
|
|
|
|
|
bones/27/rest = Transform3D(0.945603, -0.113405, -0.304916, 0.324072, 0.410457, 0.852351, 0.0284943, -0.9048, 0.424881, -9.54606e-09, 2.00996, -3.52971e-07)
|
|
|
|
|
bones/27/enabled = true
|
|
|
|
|
bones/27/position = Vector3(-9.54606e-09, 2.00996, -3.52971e-07)
|
|
|
|
|
bones/27/rotation = Quaternion(-0.311945, 0.178072, 0.184286, 0.914888)
|
|
|
|
|
bones/27/rotation = Quaternion(-0.316491, 0.174811, 0.183981, 0.914016)
|
|
|
|
|
bones/27/scale = Vector3(1, 1, 1)
|
|
|
|
|
bones/28/name = "leg2_R"
|
|
|
|
|
bones/28/parent = 27
|
|
|
|
|
bones/28/rest = Transform3D(0.990336, 0.138679, -0.00180777, -0.138628, 0.990193, 0.0173138, 0.00419111, -0.0168959, 0.999848, 4.51691e-08, 5.85994, -3.72529e-09)
|
|
|
|
|
bones/28/enabled = true
|
|
|
|
|
bones/28/position = Vector3(4.51691e-08, 5.85994, -3.72529e-09)
|
|
|
|
|
bones/28/rotation = Quaternion(-0.278344, 0.0201318, -0.181616, 0.94294)
|
|
|
|
|
bones/28/rotation = Quaternion(-0.26972, 0.0202079, -0.175989, 0.946504)
|
|
|
|
|
bones/28/scale = Vector3(1, 1, 1)
|
|
|
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bones/29/name = "foot1_R"
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bones/29/parent = 28
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@@ -1428,11 +1498,12 @@ bones/32/rotation = Quaternion(0.514417, 0.701671, -0.342235, -0.354835)
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bones/32/scale = Vector3(1, 1, 1)
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[node name="Cube_035" type="MeshInstance3D" parent="Armature/Skeleton3D"]
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material_overlay = SubResource("StandardMaterial3D_c6tju")
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mesh = SubResource("ArrayMesh_007gq")
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skin = SubResource("Skin_vjpvu")
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
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transform = Transform3D(-0.370164, -0.13327, -0.919357, -0.303687, -0.91792, 0.255336, -0.877925, 0.373713, 0.299309, -2.00357, 8.72089, 6.33021)
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transform = Transform3D(-0.370165, -0.13327, -0.919357, -0.265888, -0.933053, 0.242311, -0.890102, 0.334142, 0.309949, -2.00357, 8.77503, 6.17209)
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bone_name = "TOP OF SKULL"
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bone_idx = 8
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@@ -1457,3 +1528,18 @@ anim_player = NodePath("../AnimationPlayer")
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[node name="AttackTimer" type="Timer" parent="."]
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unique_name_in_owner = true
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wait_time = 3.5
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[node name="Hitbox" type="Area3D" parent="."]
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unique_name_in_owner = true
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collision_layer = 16
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collision_mask = 16
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Hitbox"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.300452, 16.3466, 2.703)
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shape = SubResource("BoxShape3D_bhe2v")
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[node name="HitAnimation" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_nod6b")
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}
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