Add hit animations and death for bosses
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@@ -47,7 +47,7 @@ void fragment() {
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[resource]
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render_priority = 0
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shader = SubResource("Shader_veoq4")
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shader_parameter/albedo = Color(0.784314, 0, 0, 1)
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shader_parameter/albedo = Color(0.784314, 0, 0, 0.00784314)
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shader_parameter/point_size = 1.0
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shader_parameter/roughness = 1.0
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shader_parameter/metallic_texture_channel = null
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