Cleanup previous refactor, fix floor count
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@@ -9,7 +9,7 @@ using System.Threading.Tasks;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Ma.Adapter;
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public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, IProvide<IPlayer>, IProvide<ISaveChunk<GameData>>, INode3D
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public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, IProvide<IPlayer>, IProvide<IMap>, IProvide<ISaveChunk<GameData>>, INode3D
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{
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void LoadExistingGame();
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