Cleanup previous refactor, fix floor count

This commit is contained in:
2025-03-10 21:04:28 -07:00
parent a1c26ed7fb
commit ed12c1cf15
7 changed files with 48 additions and 48 deletions

View File

@@ -25,6 +25,8 @@ public partial class Game : Node3D, IGame
IGameEventDepot IProvide<IGameEventDepot>.Value() => GameEventDepot;
IMap IProvide<IMap>.Value() => Map;
private static SimpleInjector.Container _container;
public IInstantiator Instantiator { get; set; } = default!;

View File

@@ -9,7 +9,7 @@ using System.Threading.Tasks;
using Zennysoft.Game.Abstractions;
using Zennysoft.Ma.Adapter;
public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, IProvide<IPlayer>, IProvide<ISaveChunk<GameData>>, INode3D
public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, IProvide<IPlayer>, IProvide<IMap>, IProvide<ISaveChunk<GameData>>, INode3D
{
void LoadExistingGame();