Demon Wall Floor Models Replaced, Demon Wall centered in room.
This commit is contained in:
@@ -1167,6 +1167,18 @@ tracks/24/keys = {
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"update": 1,
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"values": [false]
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}
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tracks/25/type = "value"
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tracks/25/imported = false
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tracks/25/enabled = true
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tracks/25/path = NodePath("Blast Sprite:visible")
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tracks/25/interp = 1
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tracks/25/loop_wrap = true
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tracks/25/keys = {
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"times": PackedFloat32Array(0.0666667),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_1ok2t"]
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resource_name = "ARM 1 PROJECTILE"
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@@ -1643,7 +1655,7 @@ advance_mode = 2
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_pkcrx"]
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states/attack/node = SubResource("AnimationNodeAnimation_sltry")
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states/attack/position = Vector2(589, 100)
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states/attack/position = Vector2(590, 100)
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states/idle/node = SubResource("AnimationNodeAnimation_qignv")
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states/idle/position = Vector2(413, 91)
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transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_kosjo"), "idle", "attack", SubResource("AnimationNodeStateMachineTransition_dqcrh"), "attack", "idle", SubResource("AnimationNodeStateMachineTransition_bpd8u")]
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@@ -1958,43 +1970,43 @@ bones/0/name = "Bone"
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bones/0/parent = -1
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bones/0/rest = Transform3D(0.664239, -0.5079, 0.548475, 0.747326, 0.467912, -0.471764, -0.017029, 0.723254, 0.690372, 1.32537, -1.1447, -1.67359)
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bones/0/enabled = true
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bones/0/position = Vector3(1.36552, -0.981788, -0.955696)
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bones/0/rotation = Quaternion(0.0670303, 0.61223, 0.58574, 0.526868)
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bones/0/position = Vector3(1.39307, -1.0392, -0.964166)
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bones/0/rotation = Quaternion(0.0314513, 0.654991, 0.491956, 0.572693)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/name = "Bone.001"
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bones/1/parent = 0
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bones/1/rest = Transform3D(0.997342, -0.0728408, -0.00159767, 0.0728462, 0.996536, 0.0401248, -0.00133059, -0.0401345, 0.999193, 1.19209e-07, 1.85949, 3.57628e-07)
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bones/1/enabled = true
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bones/1/position = Vector3(1.19209e-07, 1.85949, 3.57628e-07)
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bones/1/rotation = Quaternion(-0.0893987, 0.144019, 0.140828, 0.975415)
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bones/1/rotation = Quaternion(-0.157107, 0.286372, 0.242543, 0.9135)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "Bone.002"
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bones/2/parent = 1
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bones/2/rest = Transform3D(0.175378, 0.963955, 0.200084, -0.983796, 0.179284, -0.00142574, -0.0372462, -0.196592, 0.979778, -1.19209e-07, 0.416929, 0)
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bones/2/enabled = true
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bones/2/position = Vector3(-1.19209e-07, 0.416929, 0)
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bones/2/rotation = Quaternion(-0.0596998, 0.0875254, -0.666058, 0.738338)
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bones/2/rotation = Quaternion(-0.0554173, 0.0972879, -0.693775, 0.711436)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "Bone.003"
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bones/3/parent = 2
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bones/3/rest = Transform3D(0.795965, -0.570793, -0.201581, 0.584249, 0.811523, 0.00907765, 0.158406, -0.124999, 0.97943, 0, 0.298125, -7.15256e-07)
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bones/3/enabled = true
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bones/3/position = Vector3(0, 0.298125, -7.15256e-07)
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bones/3/rotation = Quaternion(0.00119498, -0.109706, 0.346539, 0.931598)
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bones/3/rotation = Quaternion(0.0378894, -0.124028, 0.387038, 0.912898)
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/name = "Bone.004"
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bones/4/parent = 3
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bones/4/rest = Transform3D(0.989609, -0.143492, 0.00920886, 0.143739, 0.98559, -0.0891694, 0.00371892, 0.0895665, 0.995974, 2.38419e-07, 0.217615, -1.19209e-07)
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bones/4/enabled = true
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bones/4/position = Vector3(2.38419e-07, 0.217615, -1.19209e-07)
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bones/4/rotation = Quaternion(0.0196681, -0.0263691, 0.175265, 0.983972)
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bones/4/rotation = Quaternion(-0.00605984, -0.054125, 0.277537, 0.95917)
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bones/4/scale = Vector3(1, 1, 1)
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bones/5/name = "Bone.005"
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bones/5/parent = 1
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bones/5/rest = Transform3D(0.891186, 0.451267, 0.0463144, -0.453483, 0.888891, 0.0650073, -0.0118328, -0.0789364, 0.996809, -1.19209e-07, 0.416929, 0)
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bones/5/enabled = true
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bones/5/position = Vector3(-1.19209e-07, 0.416929, 0)
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bones/5/rotation = Quaternion(-0.013319, 0.00637209, -0.241337, 0.970329)
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bones/5/rotation = Quaternion(0.0105306, -0.00226583, -0.249773, 0.968245)
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bones/5/scale = Vector3(1, 1, 1)
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bones/6/name = "Bone.006"
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bones/6/parent = 5
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@@ -2029,35 +2041,35 @@ bones/10/parent = 9
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bones/10/rest = Transform3D(0.999465, -0.0299684, -0.0130876, 0.0321775, 0.972617, 0.230175, 0.00583128, -0.230473, 0.973061, -5.96046e-07, 0.347821, -4.76837e-07)
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bones/10/enabled = true
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bones/10/position = Vector3(-5.96046e-07, 0.347821, -4.76837e-07)
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bones/10/rotation = Quaternion(-0.0544678, 0.00201219, 0.0176627, 0.998357)
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bones/10/rotation = Quaternion(0.00764426, 0.00882392, 0.0196259, 0.999739)
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/name = "Bone.011"
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bones/11/parent = 10
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bones/11/rest = Transform3D(0.999927, -0.00347527, -0.0115401, 0.00624295, 0.968404, 0.249307, 0.0103091, -0.249361, 0.968356, 5.36442e-07, 0.236611, 0)
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bones/11/enabled = true
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bones/11/position = Vector3(5.36442e-07, 0.236611, 0)
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bones/11/rotation = Quaternion(-0.21591, -0.0267867, 0.00817868, 0.976012)
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bones/11/rotation = Quaternion(-0.305061, -0.0480269, 0.0138887, 0.95102)
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bones/11/scale = Vector3(1, 1, 1)
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bones/12/name = "Bone.012"
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bones/12/parent = 11
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bones/12/rest = Transform3D(0.997952, 0.0219232, -0.0600952, -0.0135761, 0.990624, 0.13594, 0.062512, -0.134846, 0.988893, 1.07288e-06, 0.172989, -1.19209e-07)
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bones/12/enabled = true
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bones/12/position = Vector3(1.07288e-06, 0.172989, -1.19209e-07)
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bones/12/rotation = Quaternion(-0.158762, -0.0533378, -0.0039734, 0.985867)
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bones/12/rotation = Quaternion(-0.249066, -0.0756702, 0.00103613, 0.965525)
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bones/12/scale = Vector3(1, 1, 1)
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bones/13/name = "Bone.013"
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bones/13/parent = 1
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bones/13/rest = Transform3D(0.924677, -0.380197, -0.0205529, 0.380735, 0.922776, 0.0593796, -0.0036102, -0.0627321, 0.998024, -1.19209e-07, 0.416929, 0)
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bones/13/enabled = true
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bones/13/position = Vector3(-1.19209e-07, 0.416929, 0)
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bones/13/rotation = Quaternion(0.0380663, 0.0231512, 0.184133, 0.981891)
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bones/13/rotation = Quaternion(0.107584, 0.0507019, 0.173121, 0.977693)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/name = "Bone.014"
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bones/14/parent = 13
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bones/14/rest = Transform3D(0.961502, 0.268958, 0.0563539, -0.274785, 0.938956, 0.207014, 0.00276425, -0.214529, 0.976714, -5.36442e-07, 0.369994, -4.76837e-07)
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bones/14/enabled = true
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bones/14/position = Vector3(-5.36442e-07, 0.369994, -4.76837e-07)
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bones/14/rotation = Quaternion(-0.149467, -0.000433759, -0.141791, 0.978547)
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bones/14/rotation = Quaternion(-0.191732, -0.0145235, -0.145232, 0.970534)
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bones/14/scale = Vector3(1, 1, 1)
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bones/15/name = "Bone.015"
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bones/15/parent = 14
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@@ -2071,14 +2083,14 @@ bones/16/parent = 15
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bones/16/rest = Transform3D(0.985406, 0.151262, 0.0780702, -0.133163, 0.97071, -0.199976, -0.106032, 0.186662, 0.976686, 3.20375e-07, 0.160424, -2.98023e-07)
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bones/16/enabled = true
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bones/16/position = Vector3(3.20375e-07, 0.160424, -2.98023e-07)
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bones/16/rotation = Quaternion(-0.00873181, 0.0106785, -0.107181, 0.994144)
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bones/16/rotation = Quaternion(-0.11613, -0.0256506, -0.141578, 0.982757)
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bones/16/scale = Vector3(1, 1, 1)
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bones/17/name = "Bone.017"
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bones/17/parent = 1
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bones/17/rest = Transform3D(0.731154, -0.681923, -0.0198731, 0.682037, 0.729994, 0.0439829, -0.0154858, -0.0457125, 0.998835, -1.19209e-07, 0.416929, 0)
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bones/17/enabled = true
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bones/17/position = Vector3(-1.19209e-07, 0.416929, 0)
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bones/17/rotation = Quaternion(-0.0468898, -0.0314826, 0.429012, 0.901532)
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bones/17/rotation = Quaternion(-0.0695276, -0.0617891, 0.489136, 0.867233)
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bones/17/scale = Vector3(1, 1, 1)
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bones/18/name = "Bone.018"
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bones/18/parent = 17
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@@ -2105,8 +2117,8 @@ bones/21/name = "Bone.021"
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bones/21/parent = -1
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bones/21/rest = Transform3D(0.638395, -0.466665, -0.612107, -0.416251, 0.459614, -0.784532, 0.647447, 0.755632, 0.0991655, 2.29161, -2.09633, -3.23813)
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bones/21/enabled = true
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bones/21/position = Vector3(2.22682, -0.337504, -2.79282)
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bones/21/rotation = Quaternion(0.69804, 0.0391797, 0.422505, 0.576796)
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bones/21/position = Vector3(2.19927, -0.280092, -2.78435)
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bones/21/rotation = Quaternion(0.716141, 0.0433618, 0.423572, 0.553036)
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bones/21/scale = Vector3(1, 1, 1)
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[node name="CHEST_006" type="MeshInstance3D" parent="Pivot/ARM1/1_ R TELLERIC PROJECTILE ARM/Skeleton3D"]
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@@ -2114,7 +2126,7 @@ mesh = SubResource("ArrayMesh_5cjg8")
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skin = SubResource("Skin_my7ts")
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Pivot/ARM1/1_ R TELLERIC PROJECTILE ARM/Skeleton3D"]
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transform = Transform3D(-0.81066, -0.368406, 0.455091, 0.581519, -0.415901, 0.699187, -0.0683126, 0.831447, 0.551389, 0.20565, -0.699914, 1.37839)
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transform = Transform3D(-0.914625, -0.069496, 0.398286, 0.38856, -0.423325, 0.818424, 0.111727, 0.903309, 0.414187, 0.473974, -0.307735, 1.17446)
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bone_name = "Bone.019"
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bone_idx = 19
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