Fix stuff including texture on pick up items and fix pickup
This commit is contained in:
@@ -14,7 +14,7 @@ config/name="GameJamDungeon"
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run/main_scene="uid://d1gjaijijd5ot"
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run/print_header=false
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config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
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run/max_fps=60
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run/delta_smoothing=false
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boot_splash/show_image=false
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[autoload]
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@@ -1,10 +1,9 @@
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[gd_scene load_steps=14 format=3 uid="uid://33ek675mfb5n"]
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[gd_scene load_steps=13 format=3 uid="uid://33ek675mfb5n"]
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[ext_resource type="Script" uid="uid://chftlu4proh3d" path="res://src/game/Game.cs" id="1_ytcii"]
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[ext_resource type="Shader" uid="uid://dmjxo4k2rx1an" path="res://src/app/App.gdshader" id="2_6ifxs"]
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[ext_resource type="PackedScene" uid="uid://by67pn7fdsg1m" path="res://src/map/Map.tscn" id="3_d8awv"]
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[ext_resource type="PackedScene" uid="uid://cfecvvav8kkp6" path="res://src/player/Player.tscn" id="3_kk6ly"]
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[ext_resource type="Resource" uid="uid://bpdbuf0k0exb5" path="res://src/items/weapons/resources/Swan Sword Odette.tres" id="4_6pp6l"]
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[ext_resource type="PackedScene" uid="uid://b1muxus5qdbeu" path="res://src/ui/in_game_ui/InGameUI.tscn" id="5_lxtnp"]
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[ext_resource type="PackedScene" uid="uid://b16ejcwanod72" path="res://src/audio/InGameAudio.tscn" id="6_qc71l"]
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[ext_resource type="Script" uid="uid://daphxl6vvsbjm" path="res://src/game/DialogueController.cs" id="10_58pbt"]
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@@ -49,8 +48,7 @@ process_mode = 1
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[node name="Player" parent="SubViewportContainer/SubViewport/PauseContainer" instance=ExtResource("3_kk6ly")]
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unique_name_in_owner = true
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process_mode = 1
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transform = Transform3D(0.0141716, 0, 0.9999, 0, 1, 0, -0.9999, 0, 0.0141716, 0, -2.25339, -6.18796)
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_defaultWeapon = ExtResource("4_6pp6l")
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, -3, 0)
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[node name="Map" parent="SubViewportContainer/SubViewport/PauseContainer" instance=ExtResource("3_d8awv")]
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unique_name_in_owner = true
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@@ -37,4 +37,6 @@ public abstract partial class InventoryItem : Node3D, IInventoryItem
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[Save("inventory_item_stats")]
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public abstract InventoryItemStats ItemStats { get; set; }
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public Sprite3D Sprite { get; set; }
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}
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@@ -34,6 +34,8 @@ public partial class ItemDatabase : Node
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var armorInfo = GD.Load<ArmorStats>($"res://src/items/armor/resources/{armor}");
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var armorScene = ArmorScene.Instantiate<Armor>();
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armorScene.ItemStats = armorInfo;
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armorScene.Sprite = armorScene.GetNode<Sprite3D>("%Sprite");
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armorScene.Sprite.Texture = armorInfo.Texture;
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database.Add(armorScene);
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}
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@@ -42,6 +44,8 @@ public partial class ItemDatabase : Node
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var weaponInfo = GD.Load<WeaponStats>($"res://src/items/weapons/resources/{weapon}");
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var weaponScene = WeaponScene.Instantiate<Weapon>();
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weaponScene.ItemStats = weaponInfo;
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weaponScene.Sprite = weaponScene.GetNode<Sprite3D>("%Sprite");
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weaponScene.Sprite.Texture = weaponInfo.Texture;
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database.Add(weaponScene);
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}
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@@ -50,6 +54,8 @@ public partial class ItemDatabase : Node
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var accessoryInfo = GD.Load<AccessoryStats>($"res://src/items/accessory/resources/{accessory}");
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var accessoryScene = AccessoryScene.Instantiate<Accessory>();
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accessoryScene.ItemStats = accessoryInfo;
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accessoryScene.Sprite = accessoryScene.GetNode<Sprite3D>("%Sprite");
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accessoryScene.Sprite.Texture = accessoryInfo.Texture;
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database.Add(accessoryScene);
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}
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@@ -58,6 +64,8 @@ public partial class ItemDatabase : Node
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var throwableItemInfo = GD.Load<ThrowableItemStats>($"res://src/items/throwable/resources/{throwable}");
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var throwableItemScene = ThrowableItemScene.Instantiate<ThrowableItem>();
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throwableItemScene.ItemStats = throwableItemInfo;
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throwableItemScene.Sprite = throwableItemScene.GetNode<Sprite3D>("%Sprite");
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throwableItemScene.Sprite.Texture = throwableItemInfo.Texture;
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database.Add(throwableItemScene);
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}
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@@ -66,6 +74,8 @@ public partial class ItemDatabase : Node
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var consumableItemInfo = GD.Load<ConsumableItemStats>($"res://src/items/consumable/resources/{consumable}");
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var consumableItemScene = ConsumableItemScene.Instantiate<ConsumableItem>();
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consumableItemScene.ItemStats = consumableItemInfo;
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consumableItemScene.Sprite = consumableItemScene.GetNode<Sprite3D>("%Sprite");
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consumableItemScene.Sprite.Texture = consumableItemInfo.Texture;
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database.Add(consumableItemScene);
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}
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@@ -1,6 +1,4 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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namespace GameJamDungeon;
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@@ -10,7 +10,7 @@ DEFUp = 0
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LuckUp = 0.1
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MaxHPUp = 0
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MaxVTUp = 0
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AccessoryTags = Array[int]([])
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AccessoryTag = 0
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Name = "Mask of the Goddess of Avarice"
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Description = "Raises Luck"
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Texture = ExtResource("1_q42cv")
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@@ -19,4 +19,4 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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@@ -5,7 +5,7 @@
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[resource]
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script = ExtResource("2_yytis")
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UsableItemTags = Array[int]([9])
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UsableItemTag = 0
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ElementalDamageType = 1
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Name = "Aeolic Caster"
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Description = "Deal Aeolic Damage to all enemies in the room."
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@@ -15,5 +15,5 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"
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@@ -5,7 +5,7 @@
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[resource]
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script = ExtResource("2_53wiy")
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UsableItemTags = Array[int]([11])
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UsableItemTag = 0
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ElementalDamageType = 0
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Name = "Cloth Resolution"
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Description = "Raises currently equipped armor's defense by 1."
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@@ -15,5 +15,5 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"
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@@ -5,7 +5,7 @@
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[resource]
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script = ExtResource("2_n1557")
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UsableItemTags = Array[int]([12])
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UsableItemTag = 0
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ElementalDamageType = 0
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Name = "Cosmos"
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Description = "Raises current Level by 1."
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@@ -15,5 +15,5 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"
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@@ -5,7 +5,8 @@
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[resource]
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script = ExtResource("1_50lqu")
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UsableItemTags = Array[int]([6])
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UsableItemTag = 0
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ElementalDamageType = 0
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Name = "Devic Balance"
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Description = "Kill half of all enemies in current room."
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Texture = ExtResource("1_j7j7j")
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@@ -14,5 +15,5 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"
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@@ -5,7 +5,8 @@
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[resource]
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script = ExtResource("1_0uaie")
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UsableItemTags = Array[int]([4])
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UsableItemTag = 0
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ElementalDamageType = 0
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Name = "Devic Recall"
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Description = "Teleports all enemies to current room."
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Texture = ExtResource("1_j462p")
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@@ -14,5 +15,5 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"
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@@ -5,7 +5,7 @@
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[resource]
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script = ExtResource("1_3l06v")
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UsableItemTags = Array[int]([10])
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UsableItemTag = 0
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ElementalDamageType = 0
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Name = "Entropic Seal"
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Description = "Random effect."
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@@ -15,5 +15,5 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"
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@@ -5,7 +5,7 @@
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[resource]
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script = ExtResource("1_uojwo")
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UsableItemTags = Array[int]([10])
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UsableItemTag = 0
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ElementalDamageType = 0
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Name = "Ferrous Resolution"
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Description = "Raises currently equipped weapon's attack by 1."
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@@ -15,5 +15,5 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"
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@@ -5,7 +5,7 @@
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[resource]
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script = ExtResource("2_i4na1")
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UsableItemTags = Array[int]([9])
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UsableItemTag = 0
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ElementalDamageType = 5
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Name = "Ferrum Caster"
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Description = "Deal Ferrum Damage to all enemies in the room."
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@@ -15,5 +15,5 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"
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@@ -5,7 +5,8 @@
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[resource]
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script = ExtResource("1_drp30")
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UsableItemTags = Array[int]([8])
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UsableItemTag = 0
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ElementalDamageType = 0
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Name = "Heaven's Rebellion"
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Description = "Heals self and all enemies in current room to maximum HP."
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Texture = ExtResource("1_g0a3x")
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@@ -14,5 +15,5 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"
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@@ -5,7 +5,7 @@
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[resource]
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script = ExtResource("1_mj844")
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UsableItemTags = Array[int]([9])
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UsableItemTag = 0
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ElementalDamageType = 3
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Name = "Hydric Caster"
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Description = "Deal Hydric Damage to all enemies in the room."
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@@ -15,5 +15,5 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"
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@@ -5,7 +5,7 @@
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[resource]
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script = ExtResource("2_cl8lc")
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UsableItemTags = Array[int]([9])
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UsableItemTag = 0
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ElementalDamageType = 4
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Name = "Igneous Caster"
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Description = "Deal Igneous Damage to all enemies in the room."
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@@ -15,5 +15,5 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"
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@@ -5,7 +5,7 @@
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[resource]
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script = ExtResource("1_lq0bc")
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UsableItemTags = Array[int]([3])
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UsableItemTag = 0
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ElementalDamageType = 0
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Name = "Perspective"
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Description = "Swap current HP and VT."
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@@ -15,5 +15,5 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"
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@@ -5,7 +5,8 @@
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[resource]
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script = ExtResource("1_ksb1c")
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UsableItemTags = Array[int]([5])
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UsableItemTag = 0
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ElementalDamageType = 0
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Name = "Sine Morphization"
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Description = "Turns all enemies in room to healing item."
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Texture = ExtResource("1_vqhky")
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@@ -14,5 +15,5 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"
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@@ -5,7 +5,7 @@
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[resource]
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script = ExtResource("2_38yjb")
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UsableItemTags = Array[int]([9])
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UsableItemTag = 0
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ElementalDamageType = 2
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Name = "Telluric Caster"
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Description = "Deal Telluric Damage to all enemies in the room."
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@@ -15,5 +15,5 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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metadata/_custom_type_script = "uid://b5w4iw4iqmxtn"
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@@ -5,9 +5,9 @@
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[resource]
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script = ExtResource("2_m680r")
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ThrowableItemTags = Array[int]([2])
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ThrowableItemTag = 0
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ElementType = 0
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UsableItemTags = Array[int]([])
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UsableItemTag = 0
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Name = "Gospel of Dimension"
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Description = "Teleports target to a random location."
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Texture = ExtResource("1_xt2mp")
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@@ -16,4 +16,4 @@ ThrowSpeed = 20.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 20
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ItemTags = Array[int]([])
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ItemTag = 0
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||||
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||||
@@ -5,9 +5,9 @@
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[resource]
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script = ExtResource("1_pn8sr")
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ThrowableItemTags = Array[int]([3])
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ThrowableItemTag = 0
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ElementType = 0
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UsableItemTags = Array[int]([])
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UsableItemTag = 0
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Name = "Gospel of Escape"
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Description = "Warps target to the exit. No effect on player if exit has not been found."
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Texture = ExtResource("1_26kno")
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@@ -16,5 +16,5 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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ItemTag = 0
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metadata/_custom_type_script = "uid://d3wlunkcuv2w2"
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@@ -22,6 +22,7 @@ public partial class ThrownItem : RigidBody3D
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public void OnResolved()
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{
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BodyEntered += ThrownItem_BodyEntered;
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GlobalPosition = Player.CurrentPosition;
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Sprite.Texture = ItemThatIsThrown.ItemStats.Texture;
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AddCollisionExceptionWith((Node)Player);
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@@ -1,7 +1,6 @@
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[gd_scene load_steps=6 format=3 uid="uid://b1twcuneob5kt"]
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[gd_scene load_steps=5 format=3 uid="uid://b1twcuneob5kt"]
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[ext_resource type="Script" uid="uid://bx1k4yff3m82m" path="res://src/items/thrown/ThrownItem.cs" id="1_wlplc"]
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[ext_resource type="Texture2D" uid="uid://mi70lolgtf3n" path="res://src/items/throwable/textures/GEOMANCER-DICE.png" id="2_alcjn"]
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[ext_resource type="Material" uid="uid://x2bv1q51mcjq" path="res://src/enemy/PixelMelt.tres" id="2_qjpqg"]
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||||
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[sub_resource type="BoxShape3D" id="BoxShape3D_s4ym5"]
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@@ -13,7 +12,8 @@ viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
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[node name="Hitbox" type="RigidBody3D"]
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collision_layer = 1040
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collision_mask = 25
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gravity_scale = 0.25
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mass = 0.1
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gravity_scale = 0.01
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||||
contact_monitor = true
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||||
max_contacts_reported = 50
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script = ExtResource("1_wlplc")
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||||
@@ -54,5 +54,4 @@ render_target_update_mode = 4
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||||
unique_name_in_owner = true
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||||
material = ExtResource("2_qjpqg")
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||||
scale = Vector2(0.1, 0.1)
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texture = ExtResource("2_alcjn")
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||||
centered = false
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||||
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||||
@@ -1,6 +1,4 @@
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using Chickensoft.AutoInject;
|
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using Chickensoft.Introspection;
|
||||
using Chickensoft.Serialization;
|
||||
using Godot;
|
||||
|
||||
namespace GameJamDungeon;
|
||||
@@ -8,9 +6,6 @@ namespace GameJamDungeon;
|
||||
[Meta, Id("weapon")]
|
||||
public partial class Weapon : EquipableItem
|
||||
{
|
||||
[Signal]
|
||||
public delegate void EquippedItemEventHandler(Weapon equippedWeapon);
|
||||
|
||||
[Export]
|
||||
private WeaponStats _weaponStats { get; set; } = new WeaponStats();
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
radius = 0.470016
|
||||
|
||||
[node name="Weapon" type="Node3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.75, 0)
|
||||
script = ExtResource("1_7pkyf")
|
||||
|
||||
[node name="Pickup" type="Area3D" parent="."]
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=42 format=4 uid="uid://bn4gslp2gk8ds"]
|
||||
[gd_scene load_steps=43 format=4 uid="uid://bn4gslp2gk8ds"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://fk3jis6rsipv" path="res://src/map/dungeon/code/corridor.gd" id="1_lepkf"]
|
||||
[ext_resource type="Texture2D" uid="uid://crsw35eypj6ry" path="res://src/map/dungeon/models/Set A/18. Corridor A/18_A1_CORRIDOR_A_WALL TILE 1.jpg" id="2_jmyyj"]
|
||||
@@ -433,6 +433,9 @@ shadow_mesh = SubResource("ArrayMesh_etli6")
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_d16dk"]
|
||||
size = Vector3(0.236, 5.538, 0.149)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_xywry"]
|
||||
size = Vector3(4, 0.557617, 4)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2qrwe"]
|
||||
transparency = 1
|
||||
shading_mode = 0
|
||||
@@ -741,6 +744,10 @@ shape = SubResource("BoxShape3D_d16dk")
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.637, 2.14158, 2.73139)
|
||||
shape = SubResource("BoxShape3D_d16dk")
|
||||
|
||||
[node name="CollisionShape3D5" type="CollisionShape3D" parent="Collision/StaticBody3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.88863, -0.243546, 0.997182)
|
||||
shape = SubResource("BoxShape3D_xywry")
|
||||
|
||||
[node name="Doors" type="Node3D" parent="."]
|
||||
|
||||
[node name="DOOR?_F_CUT" type="CSGBox3D" parent="Doors"]
|
||||
|
||||
@@ -215,16 +215,16 @@ public partial class Player : CharacterBody3D, IPlayer
|
||||
this.Provide();
|
||||
HealthTimer.Timeout += OnHealthTimerTimeout;
|
||||
Hitbox.AreaEntered += Hitbox_AreaEntered;
|
||||
CollisionDetector.BodyEntered += CollisionDetector_BodyEntered;
|
||||
CollisionDetector.AreaEntered += CollisionDetector_AreaEntered;
|
||||
}
|
||||
|
||||
private void CollisionDetector_BodyEntered(Node3D body)
|
||||
private void CollisionDetector_AreaEntered(Area3D area)
|
||||
{
|
||||
if (body is InventoryItem inventoryItem)
|
||||
if (area.GetParent() is InventoryItem inventoryItem)
|
||||
{
|
||||
var isAdded = Inventory.TryAdd(inventoryItem);
|
||||
if (isAdded)
|
||||
QueueFree();
|
||||
inventoryItem.QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user