Fix stuff including texture on pick up items and fix pickup

This commit is contained in:
2025-03-04 23:27:17 -08:00
parent 8cc6d85265
commit e7a48a08ee
29 changed files with 168 additions and 140 deletions

File diff suppressed because one or more lines are too long

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=42 format=4 uid="uid://bn4gslp2gk8ds"]
[gd_scene load_steps=43 format=4 uid="uid://bn4gslp2gk8ds"]
[ext_resource type="Script" uid="uid://fk3jis6rsipv" path="res://src/map/dungeon/code/corridor.gd" id="1_lepkf"]
[ext_resource type="Texture2D" uid="uid://crsw35eypj6ry" path="res://src/map/dungeon/models/Set A/18. Corridor A/18_A1_CORRIDOR_A_WALL TILE 1.jpg" id="2_jmyyj"]
@@ -433,6 +433,9 @@ shadow_mesh = SubResource("ArrayMesh_etli6")
[sub_resource type="BoxShape3D" id="BoxShape3D_d16dk"]
size = Vector3(0.236, 5.538, 0.149)
[sub_resource type="BoxShape3D" id="BoxShape3D_xywry"]
size = Vector3(4, 0.557617, 4)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2qrwe"]
transparency = 1
shading_mode = 0
@@ -741,6 +744,10 @@ shape = SubResource("BoxShape3D_d16dk")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.637, 2.14158, 2.73139)
shape = SubResource("BoxShape3D_d16dk")
[node name="CollisionShape3D5" type="CollisionShape3D" parent="Collision/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.88863, -0.243546, 0.997182)
shape = SubResource("BoxShape3D_xywry")
[node name="Doors" type="Node3D" parent="."]
[node name="DOOR?_F_CUT" type="CSGBox3D" parent="Doors"]