Fix stuff including texture on pick up items and fix pickup
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File diff suppressed because one or more lines are too long
@@ -1,4 +1,4 @@
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[gd_scene load_steps=42 format=4 uid="uid://bn4gslp2gk8ds"]
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[gd_scene load_steps=43 format=4 uid="uid://bn4gslp2gk8ds"]
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[ext_resource type="Script" uid="uid://fk3jis6rsipv" path="res://src/map/dungeon/code/corridor.gd" id="1_lepkf"]
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[ext_resource type="Texture2D" uid="uid://crsw35eypj6ry" path="res://src/map/dungeon/models/Set A/18. Corridor A/18_A1_CORRIDOR_A_WALL TILE 1.jpg" id="2_jmyyj"]
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@@ -433,6 +433,9 @@ shadow_mesh = SubResource("ArrayMesh_etli6")
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[sub_resource type="BoxShape3D" id="BoxShape3D_d16dk"]
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size = Vector3(0.236, 5.538, 0.149)
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[sub_resource type="BoxShape3D" id="BoxShape3D_xywry"]
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size = Vector3(4, 0.557617, 4)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2qrwe"]
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transparency = 1
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shading_mode = 0
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@@ -741,6 +744,10 @@ shape = SubResource("BoxShape3D_d16dk")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.637, 2.14158, 2.73139)
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shape = SubResource("BoxShape3D_d16dk")
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[node name="CollisionShape3D5" type="CollisionShape3D" parent="Collision/StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.88863, -0.243546, 0.997182)
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shape = SubResource("BoxShape3D_xywry")
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[node name="Doors" type="Node3D" parent="."]
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[node name="DOOR?_F_CUT" type="CSGBox3D" parent="Doors"]
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