Fix up enemy viewer, reduce some memory footprint
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@@ -548,10 +548,10 @@
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radius = 1.0
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height = 3.07596
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_jtmj1"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_cqsul"]
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[sub_resource type="QuadMesh" id="QuadMesh_ebyyx"]
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material = SubResource("ShaderMaterial_jtmj1")
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material = SubResource("ShaderMaterial_cqsul")
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flip_faces = true
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size = Vector2(2, 2)
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