Fix up enemy viewer, reduce some memory footprint
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42
Zennysoft.Game.Ma/src/player/DummyPlayer.cs
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42
Zennysoft.Game.Ma/src/player/DummyPlayer.cs
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using Godot;
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using System;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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public partial class DummyPlayer : CharacterBody3D, IPlayer
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{
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public IInventory Inventory { get; }
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public IHealthComponent HealthComponent { get; }
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public IVTComponent VTComponent { get; }
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public IAttackComponent AttackComponent { get; }
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public IDefenseComponent DefenseComponent { get; }
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public IExperiencePointsComponent ExperiencePointsComponent { get; }
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public ILuckComponent LuckComponent { get; }
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public IEquipmentComponent EquipmentComponent { get; }
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public bool AutoRevive { get; set; }
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public int TotalAttack { get; }
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public int TotalDefense { get; }
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public int TotalLuck { get; }
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public int HealthTimerHPRate { get; set; }
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public float HealthTimerSpeedModifier { get; }
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public bool AutoIdentifyItems { get; set; }
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public event Action PlayerDied;
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public void Activate() => throw new NotImplementedException();
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public void ApplyNewAugment(IAugmentItem jewel, IAugmentableItem equipableItem) => throw new NotImplementedException();
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public void Deactivate() => throw new NotImplementedException();
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public void Die() => throw new NotImplementedException();
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public void Equip(IEquipableItem equipable) => throw new NotImplementedException();
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public void IdentifyItem(IBaseInventoryItem unidentifiedItem) => throw new NotImplementedException();
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public void Knockback(float impulse) => throw new NotImplementedException();
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public void LevelUp() => throw new NotImplementedException();
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public void ModifyHealthTimerSpeed(float newModifier) => throw new NotImplementedException();
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public void PlayJumpScareAnimation() => throw new NotImplementedException();
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public void ResetPlayerData() => throw new NotImplementedException();
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public void SetHealthTimerStatus(bool isActive) => throw new NotImplementedException();
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public void TakeDamage(AttackData damage) => throw new NotImplementedException();
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public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform) => throw new NotImplementedException();
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public void Unequip(IEquipableItem equipable) => throw new NotImplementedException();
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}
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