Fix up enemy viewer, reduce some memory footprint

This commit is contained in:
2026-02-20 01:02:03 -08:00
parent fd1eb77f57
commit e77ca00002
1306 changed files with 7741 additions and 1487 deletions

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@@ -0,0 +1,42 @@
using Godot;
using System;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
public partial class DummyPlayer : CharacterBody3D, IPlayer
{
public IInventory Inventory { get; }
public IHealthComponent HealthComponent { get; }
public IVTComponent VTComponent { get; }
public IAttackComponent AttackComponent { get; }
public IDefenseComponent DefenseComponent { get; }
public IExperiencePointsComponent ExperiencePointsComponent { get; }
public ILuckComponent LuckComponent { get; }
public IEquipmentComponent EquipmentComponent { get; }
public bool AutoRevive { get; set; }
public int TotalAttack { get; }
public int TotalDefense { get; }
public int TotalLuck { get; }
public int HealthTimerHPRate { get; set; }
public float HealthTimerSpeedModifier { get; }
public bool AutoIdentifyItems { get; set; }
public event Action PlayerDied;
public void Activate() => throw new NotImplementedException();
public void ApplyNewAugment(IAugmentItem jewel, IAugmentableItem equipableItem) => throw new NotImplementedException();
public void Deactivate() => throw new NotImplementedException();
public void Die() => throw new NotImplementedException();
public void Equip(IEquipableItem equipable) => throw new NotImplementedException();
public void IdentifyItem(IBaseInventoryItem unidentifiedItem) => throw new NotImplementedException();
public void Knockback(float impulse) => throw new NotImplementedException();
public void LevelUp() => throw new NotImplementedException();
public void ModifyHealthTimerSpeed(float newModifier) => throw new NotImplementedException();
public void PlayJumpScareAnimation() => throw new NotImplementedException();
public void ResetPlayerData() => throw new NotImplementedException();
public void SetHealthTimerStatus(bool isActive) => throw new NotImplementedException();
public void TakeDamage(AttackData damage) => throw new NotImplementedException();
public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform) => throw new NotImplementedException();
public void Unequip(IEquipableItem equipable) => throw new NotImplementedException();
}

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uid://bc6iu0oq18y2l

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@@ -548,10 +548,10 @@
radius = 1.0
height = 3.07596
[sub_resource type="ShaderMaterial" id="ShaderMaterial_jtmj1"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_cqsul"]
[sub_resource type="QuadMesh" id="QuadMesh_ebyyx"]
material = SubResource("ShaderMaterial_jtmj1")
material = SubResource("ShaderMaterial_cqsul")
flip_faces = true
size = Vector2(2, 2)